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Camera feed with volumetric projection:
39,558 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

Alex Hollow1 год назад
How do you implement volumetrics? They seem to update really nicely

János Turánszki1 год назад
Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

morskiyef1 год назад
did you model the 3d character too? she's so well made!

János Turánszki1 год назад
No, it was made in Vroid Studio.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 год назад
That's insanely impressive. Wow.

The Sean Mitchell1 год назад
I watched this way too many times. Amazing stuff man. Love it.

Mr Mogette1 год назад
Nice job!

Daanyaal1 год назад
There are different cameras in the scene how does the game know which one to stream from

Neko Legends1 год назад
The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

wheath----ley1 год назад
remind me of the source engine E3 2003 showcase (or half-life 2 demo)
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