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Camera feed with volumetric projection:

39,558 views • 1 year ago •via X (Twitter)

10 Comments

Alex Hollow's profile picture
Alex Hollow1 year ago

How do you implement volumetrics? They seem to update really nicely

János Turánszki's profile picture
János Turánszki1 year ago

Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

morskiyef's profile picture
morskiyef1 year ago

did you model the 3d character too? she's so well made!

János Turánszki's profile picture
János Turánszki1 year ago

No, it was made in Vroid Studio.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖's profile picture
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 year ago

That's insanely impressive. Wow.

The Sean Mitchell's profile picture
The Sean Mitchell1 year ago

I watched this way too many times. Amazing stuff man. Love it.

Mr Mogette's profile picture
Mr Mogette1 year ago

Nice job!

Daanyaal's profile picture
Daanyaal1 year ago

There are different cameras in the scene how does the game know which one to stream from

Neko Legends's profile picture
Neko Legends1 year ago

The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

wheath----ley's profile picture
wheath----ley1 year ago

remind me of the source engine E3 2003 showcase (or half-life 2 demo)

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