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casually messing with godot, 2.5d on-rails camera #gamedev

126,760 次观看 • 6 个月前 •via X (Twitter)

44 条评论

B-Fenix 🇧🇷 的头像
B-Fenix 🇧🇷6 个月前

Wahoo moment

Jaklub 的头像
Jaklub6 个月前

a few people asking me about implementation details, might cook something up

Buster JAM! | TALLGLASS 的头像
Buster JAM! | TALLGLASS6 个月前

super saucy for a test!

Mono 的头像
Mono6 个月前

Bro drop the sauce plz. I looked up tutorials a long ass time ago on how to do something like this because I'm a big klonoa fan and couldnt find anything. Path node?

SpaceyMcSpacer 的头像
SpaceyMcSpacer6 个月前

Very interesting! Is this a rework of Umbrella Warriors or something akin to that or is this unrelated?

Jaklub 的头像
Jaklub6 个月前

thanks, idk, i've yet to figure that out, might turn out to be something else entirely

ceroro 的头像
ceroro6 个月前

this is so cool

Lucio☀️Soliz❂ 的头像
Lucio☀️Soliz❂6 个月前

Welcome back klonoa

cj 的头像
cj6 个月前

based and klonoa pilled

Monketron 的头像
Monketron6 个月前

Vividlope 2: Hoppin' Mad

Wonder73 的头像
Wonder736 个月前

the children yearn for klonoa

Champi🍎n 的头像
Champi🍎n6 个月前

THIS ROCKS HARD!!! so by just pressing right the camera is changing automatically?

Jaklub 的头像
Jaklub6 个月前

thanks, yes, the character moves forward-backward on a path

Punkerlab 的头像
Punkerlab6 个月前

Godot's camera system is so underrated for this kind of thing. The fact that you can get that depth feel without going full 3D makes it perfect for smaller teams that don't want to drown in perspective bugs.

Jaklub 的头像
Jaklub6 个月前

that is full 3d, 2.5d in this context referred to two dimensional movement of the character

Punkerlab 的头像
Punkerlab6 个月前

mixed up renderer and movement constraint. the movement lock is the whole design - full 3D feels illegible the second a camera has to track 360 degrees

toho! 的头像
toho!6 个月前

klonoa…

Tempe 的头像
Tempe6 个月前

They yearn for Klonoa

Grovy Sparky 🦉🐺🦊🐉 的头像
Grovy Sparky 🦉🐺🦊🐉6 个月前

Le gasp!!! VIVIDLOPE 2 IS REAL!!!

Sam @ FreakZone Games 👁️ 的头像
Sam @ FreakZone Games 👁️6 个月前

@MegaDriveBrad NICE! This is something I'm quietly dabbling in too. You using splines?

Jaklub 的头像
Jaklub6 个月前

yeah path3d

Sam @ FreakZone Games 👁️ 的头像
Sam @ FreakZone Games 👁️6 个月前

Ahh that's a Godot thing?

Jaklub 的头像
Jaklub6 个月前

yeah it's pretty much a wrapping for a spline

クリームソーダ 的头像
クリームソーダ6 个月前

Welcome back Kirby 64

Grimble 的头像
Grimble6 个月前

What was your technique for doing this? Did you use curves? Are you able to share the project?

SuperOfSrb2 的头像
SuperOfSrb26 个月前

I am furious there is only one sonic and kirby game like this

gazoo 的头像
gazoo6 个月前

god put you on this earth to make klonoa 3

Fresh_Knight 的头像
Fresh_Knight6 个月前

Kitty cat!?!

meppu 的头像
meppu6 个月前

hello klonoa

𖦹Tesco𖦹 的头像
𖦹Tesco𖦹6 个月前

@HedgeTechInst Oh this that Klonoa camera 🔥

BonBonniBon 的头像
BonBonniBon6 个月前

this is so cool was this made using paths ? and if so how was the diverging paths at the end implemented ? thi

Jaklub 的头像
Jaklub6 个月前

it's paths in a wrapper, objects simply switch between the path they're following on a trigger

Trimint the Pikachu  的头像
Trimint the Pikachu 6 个月前

Ain't this is just Klonoa-

Flame Eliwood 的头像
Flame Eliwood6 个月前

This looks really cool! It's a shame more developers don't play with something like this more often.

Agarin Pachi 🕹️📺 | Retro VArtist | Comm Open! 的头像
Agarin Pachi 🕹️📺 | Retro VArtist | Comm Open!6 个月前

good lord this could be a great klonoa inspired

Samwell 的头像
Samwell6 个月前

Whoa this is cool as hell!

James 的头像
James6 个月前

Reminds me of Klonoa

Jari 的头像
Jari6 个月前

this is really cool!! good job

FeuerCoiler 的头像
FeuerCoiler1 个月前

This reminds me on Klonoa. I can't wait to see more :)

†umblewed 的头像
†umblewed6 个月前

I assume this is just a Path3D you manually set, or are you solving this programmatically?

Jaklub 的头像
Jaklub6 个月前

the trails the characters are on are paths, the camera had to be solved differently as godot does not seem to offer an out-of-box solution for syncing up two paths of different length and joint number

Guilherme Nascimento  的头像
Guilherme Nascimento 6 个月前

Amazing! Are you using Path3D, or is it a custom implementation? Is the character's gravity at 9.8 or did you make any adjustments?

Oh I'm Sandy Alright 的头像
Oh I'm Sandy Alright6 个月前

Make the next Klonoa

Thunder S 的头像
Thunder S6 个月前

Please tell me how you did it, i've been trying to do a 2.5d camera for a while now but i haven't gotten any closer to making one 💀

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