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Cell Fluids 2.0 it out 👇👇 #blender #b3d #geometrynodes #fluid #water #realtime #simulation
50,030 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

What's new: ● Resolution control. You can increase the resolution for better details or decrease for bigger scale simulations ● Improved materials and textures. (Including the noisy rendering in Eevee Next is fixed) ● Curve guide. Control flowing of the fluid using curves ...

● Ocean blending. Seamlessly blending borders of the fluid with an ocean plane. (Ocean waves are bump maps, not a real geometry. Use only for still waters) ● New shaders and sample materials: Lava, stylized water, oil, juice. ● Custom frame range. ...

● Now you can speed up the simulation by setting Time Scale to higher values. ● Post subdivision. An extra subdivision to enhance details. ● Reorganized UI. ● Cleanups and bug fixes. ● The minimum supported Blender version is increased to 4.1

RT @InstaMAT_io: 👀 Are you looking for an alternative to Adobe Substance tools? Do not miss out on InstaMAT from killer node-based material…

@Khena_B :O

fluid sim with geo nodes? 👀👀

Is it possible to use this with Unreal Engine?

Only flowmaps can be exported to UE

This looks crazy good!! 😮 😮😍

Epic!
