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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday

58,128 görüntüleme • 3 yıl önce •via X (Twitter)

11 Yorum

◻️ Sixthorns ◻️ profil fotoğrafı
◻️ Sixthorns ◻️3 yıl önce

PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

KattAfterDark👅 | profil fotoğrafı
KattAfterDark👅 |3 yıl önce

I felt that 😬

SpeedTutor profil fotoğrafı
SpeedTutor3 yıl önce

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Midori profil fotoğrafı
Midori3 yıl önce

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

◻️ Sixthorns ◻️ profil fotoğrafı
◻️ Sixthorns ◻️3 yıl önce

I'm fine thanks! A little late but better than never!

NeonGamerex profil fotoğrafı
NeonGamerex3 yıl önce

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

◻️ Sixthorns ◻️ profil fotoğrafı
◻️ Sixthorns ◻️3 yıl önce

Thanks!

Spikebor | Wishlist Bor Dungeon 🐽 profil fotoğrafı
Spikebor | Wishlist Bor Dungeon 🐽3 yıl önce

Welcome back 🤗

Lusty Goblin profil fotoğrafı
Lusty Goblin3 yıl önce

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

YukiSoul profil fotoğrafı
YukiSoul3 yıl önce

Isn't it becomes heavy for performance if you add collider in every chain?

◻️ Sixthorns ◻️ profil fotoğrafı
◻️ Sixthorns ◻️3 yıl önce

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.

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