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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday
58,128 görüntüleme • 3 yıl önce •via X (Twitter)
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PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

I felt that 😬

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

I'm fine thanks! A little late but better than never!

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

Thanks!

Welcome back 🤗

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

Isn't it becomes heavy for performance if you add collider in every chain?

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.
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