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How we achieve our depth effect on 2D hand painted assets #gamedev #indiedev #madewithunity #ScreenshotSaturday

175,885 views • 3 years ago •via X (Twitter)

10 Comments

Songs of Glimmerwick ✨Wishlist on Steam!'s profile picture
Songs of Glimmerwick ✨Wishlist on Steam!3 years ago

Woah amazing! Looking awesome! We're doing something similar!

Pilo and the Holobook's profile picture
Pilo and the Holobook3 years ago

Indeed, it looks amazing congrats!

Furtun🌞's profile picture
Furtun🌞3 years ago

Wait... ...hand painted 3D baked with camera projection? ...or actually hand painted in-perspective by your texture artist on 2D planes? 🫥

Pilo and the Holobook's profile picture
Pilo and the Holobook3 years ago

Yes, as the other commenter replied, artist roughly draw the whole scene in the right angle and then cuts out and adapts pieces of it so we can put them on 3D quads

bobkehl's profile picture
bobkehl3 years ago

Brilliant work. Love the style.

sobrinosgamer's profile picture
sobrinosgamer3 years ago

Are you planning to bring it to Xbox?

Pilo and the Holobook's profile picture
Pilo and the Holobook3 years ago

Not at this point, but who knows 🤞

ZONETrigger's profile picture
ZONETrigger3 years ago

That is freaking insane! Well done!

D D Moonasar's profile picture
D D Moonasar3 years ago

Dedication and ingeniuity! I love it!

Patrick Henschel ➡️ bsky's profile picture
Patrick Henschel ➡️ bsky3 years ago

That looks quite cool! And nice technique you're using!

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