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How we achieve our depth effect on 2D hand painted assets #gamedev #indiedev #madewithunity #ScreenshotSaturday
175,885 views • 3 years ago •via X (Twitter)
10 Comments

Songs of Glimmerwick ✨Wishlist on Steam!3 years ago
Woah amazing! Looking awesome! We're doing something similar!

Pilo and the Holobook3 years ago
Indeed, it looks amazing congrats!

Furtun🌞3 years ago
Wait... ...hand painted 3D baked with camera projection? ...or actually hand painted in-perspective by your texture artist on 2D planes? 🫥

Pilo and the Holobook3 years ago
Yes, as the other commenter replied, artist roughly draw the whole scene in the right angle and then cuts out and adapts pieces of it so we can put them on 3D quads

bobkehl3 years ago
Brilliant work. Love the style.

sobrinosgamer3 years ago
Are you planning to bring it to Xbox?

Pilo and the Holobook3 years ago
Not at this point, but who knows 🤞

ZONETrigger3 years ago
That is freaking insane! Well done!

D D Moonasar3 years ago
Dedication and ingeniuity! I love it!

Patrick Henschel ➡️ bsky3 years ago
That looks quite cool! And nice technique you're using!

