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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday

58,128 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️vor 3 Jahren

PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

Profilbild von KattAfterDark👅 |
KattAfterDark👅 |vor 3 Jahren

I felt that 😬

Profilbild von SpeedTutor
SpeedTutorvor 3 Jahren

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Profilbild von Midori
Midorivor 3 Jahren

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

Profilbild von ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️vor 3 Jahren

I'm fine thanks! A little late but better than never!

Profilbild von NeonGamerex
NeonGamerexvor 3 Jahren

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

Profilbild von ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️vor 3 Jahren

Thanks!

Profilbild von Spikebor | Wishlist Bor Dungeon 🐽
Spikebor | Wishlist Bor Dungeon 🐽vor 3 Jahren

Welcome back 🤗

Profilbild von Lusty Goblin
Lusty Goblinvor 3 Jahren

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

Profilbild von YukiSoul
YukiSoulvor 3 Jahren

Isn't it becomes heavy for performance if you add collider in every chain?

Profilbild von ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️vor 3 Jahren

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.

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