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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday

58,128 views • 3 years ago •via X (Twitter)

11 Comments

◻️ Sixthorns ◻️'s profile picture
◻️ Sixthorns ◻️3 years ago

PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

KattAfterDark👅 |'s profile picture
KattAfterDark👅 |3 years ago

I felt that 😬

SpeedTutor's profile picture
SpeedTutor3 years ago

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Midori's profile picture
Midori3 years ago

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

◻️ Sixthorns ◻️'s profile picture
◻️ Sixthorns ◻️3 years ago

I'm fine thanks! A little late but better than never!

NeonGamerex's profile picture
NeonGamerex3 years ago

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

◻️ Sixthorns ◻️'s profile picture
◻️ Sixthorns ◻️3 years ago

Thanks!

Spikebor | Wishlist Bor Dungeon 🐽's profile picture
Spikebor | Wishlist Bor Dungeon 🐽3 years ago

Welcome back 🤗

Lusty Goblin's profile picture
Lusty Goblin3 years ago

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

YukiSoul's profile picture
YukiSoul3 years ago

Isn't it becomes heavy for performance if you add collider in every chain?

◻️ Sixthorns ◻️'s profile picture
◻️ Sixthorns ◻️3 years ago

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.

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