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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday

58,128 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️3 лет назад

PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

Фото профиля KattAfterDark👅 |
KattAfterDark👅 |3 лет назад

I felt that 😬

Фото профиля SpeedTutor
SpeedTutor3 лет назад

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Фото профиля Midori
Midori3 лет назад

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

Фото профиля ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️3 лет назад

I'm fine thanks! A little late but better than never!

Фото профиля NeonGamerex
NeonGamerex3 лет назад

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

Фото профиля ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️3 лет назад

Thanks!

Фото профиля Spikebor | Wishlist Bor Dungeon 🐽
Spikebor | Wishlist Bor Dungeon 🐽3 лет назад

Welcome back 🤗

Фото профиля Lusty Goblin
Lusty Goblin3 лет назад

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

Фото профиля YukiSoul
YukiSoul3 лет назад

Isn't it becomes heavy for performance if you add collider in every chain?

Фото профиля ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️3 лет назад

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.

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