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Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday

58,128 次观看 • 3 年前 •via X (Twitter)

11 条评论

◻️ Sixthorns ◻️ 的头像
◻️ Sixthorns ◻️3 年前

PS: Yes, I'm still alive! Although almost halfway through the year, technical difficulties of life, but I'm back.

KattAfterDark👅 | 的头像
KattAfterDark👅 |3 年前

I felt that 😬

SpeedTutor 的头像
SpeedTutor3 年前

Haha. You simulated everyone's experience, when having to climb something like that and getting completely tangled up.

Midori 的头像
Midori3 年前

Sixthorns !!! I'm so happy to see you back !! 😍 I hope you are fine ? As always, your work is incredible, keep it up ! 👍

◻️ Sixthorns ◻️ 的头像
◻️ Sixthorns ◻️3 年前

I'm fine thanks! A little late but better than never!

NeonGamerex 的头像
NeonGamerex3 年前

Good to hear, IDK what to say ''the animation of the character is Amazing'' or '' the Physic is good''

◻️ Sixthorns ◻️ 的头像
◻️ Sixthorns ◻️3 年前

Thanks!

Spikebor | Wishlist Bor Dungeon 🐽 的头像
Spikebor | Wishlist Bor Dungeon 🐽3 年前

Welcome back 🤗

Lusty Goblin 的头像
Lusty Goblin3 年前

I love shit where the characters goes in to a semi ragdoll mode when falling on unstable ground or landing on something that isn't easy to walk ok. Good shit.

YukiSoul 的头像
YukiSoul3 年前

Isn't it becomes heavy for performance if you add collider in every chain?

◻️ Sixthorns ◻️ 的头像
◻️ Sixthorns ◻️3 年前

if it were each link in the chain, I guess so, but it's a LineRenderer and it only uses a single collidier for the entire chain that adjusts by how much it stretches or contracts.

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