正在加载视频...
视频加载失败
Check out this self-balancing active ragdoll for Unity by Rawad Akar, it has physics, IK, and procedural animation all in one. 🤖 Have a look: #unity3d #gamedev #animation #indiedev
3 条评论

Şahin Erdem2 个月前
Can be filtered for conditions with a bit extra Velocity&Vector dot Calculations functions. For A few npcs more then that'll be performance cap. Sooner or Later Bones' Cache is certain for game scene specific.

Yana Kae - Fire Hel Wolf {EnVtuber}2 个月前
I had a game concept just looking at this video.

Chagrin Studio2 个月前
Wow, that looks cool
