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Check out this drone: Joshua Bird built this drone ($20) in his dorm! [open-source motion capture system⬇️] Built at low cost, a motion capture system for tracking & and flying drones autonomously, with millimeter-level precision at room-scale. The student used $1 PS3 Eye cameras with 150fps capability. The challenge?...

101,689 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Bruno
Bruno1 год назад

@PalmerLuckey cc

Фото профиля ARK Electronics
ARK Electronics2 лет назад

Elevate your drone game with our USA-made, NDAA-compliant flight controllers! Trust in reliable technology that not only enhances your flights but also supports US drone manufacturing capability. 🇺🇸✈️ #USAMade #NDAA #drones #uav #uas #px4 #ardupilot #USA #unmanned #opensource

Фото профиля Ram
Ram1 год назад

@CaptVenk future project for junior

Фото профиля QVelard
QVelard1 год назад

Very cool

Фото профиля Sam Hiderman VI (e/acc)
Sam Hiderman VI (e/acc)1 год назад

How much to make place propeller guards on the drone

Фото профиля ChartChaser
ChartChaser1 год назад

I've never seen a European tech unicorn built without American VC money. -@IlirAliu_ Thanks for sharing Ilir (Free Man). Përshëndetje nga Shkupi.

Фото профиля sai vivekanand reddy
sai vivekanand reddy1 год назад

Cool 👌

Фото профиля Vindex
Vindex1 год назад

Really awesome!!

Фото профиля Thomas
Thomas1 год назад

What’s the benefit of this over using internal distance sensors?

Фото профиля DrReefer
DrReefer1 год назад

Really cool

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Once we started to work with large global retailers, we needed a better way to scale this process. Ideally, the staff at the store could do this themselves — rather than us flying our team across the world — and then we could lower the cost and timelines. So we built a self-serve version of our survey app, with a tutorial mode designed for beginners. Over time, we collected millions of data points, and so we were able to develop an algorithm which would auto-correct mistakes. In other words, if the surveyor accidentally placed their ground-truth location in the wrong place on the map, we could use our algorithms to detect it, and correct it. So now we have WiFi, and with and our efforts on producing a high quality survey, we have the best WiFi positioning available. With WiFi on its own, it’s achieving 3 meter accuracy. This is a great foundation to build on. WiFi + Motion data To refine this down to 1-meter accuracy, we realised that we could combine WiFi with the same technology behind self-driving cars and robotics: a motion system called SLAM (Simultaneous Localization and Mapping). SLAM uses the accelerometer, gyroscope and camera system to understand precise device motion. Imagine a car driving through a tunnel, using the motion since its last GPS ping to keep location accurate until it comes out the other side. On a phone, this technology is very reliable, and measures device motion with high precision. But SLAM is measuring motion within its own coordinate space, it’s not aligned with the real world. SLAM tracks the user’s relative motion, like “moved forward 2 meters, then turned left”, but does “forward” mean “north”, or some other direction? It’s not calibrated, so it could mean any location, any direction. We can’t rely on the compass to help us out with this, because phone compasses are notoriously incorrect — everyone knows the frustration of being sent the wrong way down a street. So our job was to align this motion data with the triangulation data we were receiving from WiFi. We designed an algorithm that could simulate every possibility, filter the unlikely scenarios, and hone in your location, using WiFi as an anchor. So WiFi gives us the initial blue dot, SLAM gives us motion, and as the user starts walking and we receive more data, our algorithms can refine location accuracy down to a consistent 1-meter accuracy. We’ve tested these algorithms in many locations, on hundreds of hours of ground-truth data:

Andrew Hart

90,946 просмотров • 11 месяцев назад

Wow. Recreating the Shawshank Redemption prison in 3D from a single video, in real time (!) Just read the MASt3R-SLAM paper and it's pretty neat. These folks basically built a real-time dense SLAM system on top of MASt3R, which is a transformer-based neural network that can do 3d reconstruction and localization from uncalibrated image pairs. The cool part is they don't need a fixed camera model -- it just works with arbitrary cameras -- think different focal lengths, sensor sizes, even handling zooming in video (FMV drone video anyone?!). If you've done photogrammetry or played with NeRFs you know that is a HUGE deal. They've solved some tricky problems like efficient point matching and tracking, plus they've figured out how to fuse point clouds and handle loop closures in real-time. Their system runs at about 15 FPS on a 4090 and produces both camera poses and dense geometry. When they know the camera calibration, they get SOTA results across several benchmarks, but even without calibration, they still perform well. What's interesting is the approach -- most recent SLAM work has built on DROID-SLAM's architecture, but these folks went a different direction by leveraging a strong 3D reconstruction prior. Seems to give them more coherent geometry, which makes sense since that's what MASt3R was designed for. For anyone who cares about monocular SLAM and 3D reconstruction, this feels like a significant step toward plug-and-play dense SLAM without calibration headaches -- perfect for drones, robots, AR/VR -- the works!

Bilawal Sidhu

703,816 просмотров • 1 год назад