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Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a...

79,848 просмотров • 21 дней назад •via X (Twitter)

Комментарии: 40

Фото профиля Alexis 🇫🇷
Alexis 🇫🇷20 дней назад

If think @thsottiaux has to hire you 🫶 so interesting, I’m going to do it with my projects !!

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

@thsottiaux Thanks Alexis! love to share Codex tips

Фото профиля Danny Limanseta
Danny Limanseta21 дней назад

wow this is so cool, I need to try this too!

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

Once you invest a little time on each tool, pin them, it’s a blast!

Фото профиля Danny Limanseta
Danny Limanseta20 дней назад

yeah its such a clever way of using the pinned threads!

Фото профиля brvchs
brvchs20 дней назад

I agree, I made this using Code

Фото профиля Furqaan
Furqaan20 дней назад

very cool workflow. thats the beauty of it. build tools to fit your needs.

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

it works surprisingly well and it's fun

Фото профиля Max Bevza
Max Bevza20 дней назад

this custom ux workflow looks absolute madness

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

feels so unique! hard to move to another harness after that

Фото профиля Singular Prism
Singular Prism20 дней назад

tell us more about the linear board inside codex too

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

It’s just so convenient. Plus I have symphony behind so I can move tickets to “todo” and it will start Threads

Фото профиля Singular Prism
Singular Prism20 дней назад

how did you hide the chat panel in the linear tab

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

There is an hide composer toggle on the top left menu

Фото профиля Morteza
Morteza21 дней назад

Codex is starting to feel like a whole development environment now

Фото профиля Nicolas Zullo
Nicolas Zullo21 дней назад

I love it. You can customize it as much as you want and prompt any tools as you go

Фото профиля Ascension
Ascension20 дней назад

Epic thx for sharing

Фото профиля vengeful181
vengeful18120 дней назад

Wow

Фото профиля Merchant Legends Dan
Merchant Legends Dan20 дней назад

Is this built into an engine like Unity or unreal? Or are you just building the whole game in Codex?

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

The whole game is built in Codex. It’s ThreeJS

Фото профиля Merchant Legends Dan
Merchant Legends Dan20 дней назад

Oh wow! That’s a web based thing right? What complexity of game can ThreeJS do in your experience? Can you do full 3D RPG in the vein of Skyrim or is it best for small 2D games?

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

Yes, it's web based! Oh believe me with ThreeJS you can do a lot, see but mostly 3D

Фото профиля Thato Tladi
Thato Tladi20 дней назад

@Dimillian really well thought out man! Codex can literally become anything you put your mind and tokens to haha.

Фото профиля Feeling The AGI
Feeling The AGI20 дней назад

Claude not working this morning gave me a good reason to go have a gpt sub instead of two Claude sub This post is right on time, I'll give it a shot Thank you sir

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

Report back to tell us what you think!

Фото профиля Kai Lennox
Kai Lennox20 дней назад

Codex is basically becoming a game dev operating system. 🤯 Build the tool, use it, then have Codex improve it

Фото профиля Polyphemi | AI systems X Gamedev
Polyphemi | AI systems X Gamedev20 дней назад

Is this in threejs

Фото профиля Christian Biever
Christian Biever19 дней назад

This is where it gets interesting. Not replacing the engine, but removing a lot of the friction around it: tools, tasks, experiments, fixes, notes, weird ideas. That’s the stuff that usually kills momentum.

Фото профиля Scott Sunarto
Scott Sunarto20 дней назад

@Dimillian i think you would love bb :)

Фото профиля Dario Berretti
Dario Berretti20 дней назад

This is so cool! Can you share how you did the animations?

Фото профиля Genesis Engine - The Game
Genesis Engine - The Game20 дней назад

Atomic Particle Simulator Chemistry Lab

Фото профиля Rui
Rui20 дней назад

Thanks for sharing this. I love how projects are managed this way. Pretty cool!

Фото профиля janifica
janifica20 дней назад

The worktree + pinned-tool loop is a strong UX pattern: it turns a one-off generated utility into a repeatable part of the game pipeline. The next test is versioning—can a tool reproduce the same asset after the prompt, model, or art rules change?

Фото профиля Sebastian Buzdugan
Sebastian Buzdugan20 дней назад

animation is easy once, but generated scene graphs need stable names for reliable iteration

Фото профиля Shukran
Shukran20 дней назад

How would you recommend to build this tool in codex for native / web apps ?

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

It could be in the same stack as your web app, just behind a dev route like /__dev etc.

Фото профиля Shukran
Shukran20 дней назад

thanks man, gonna try it out now. also all this noise with grok bot, have you figure it out how can we assign those repetitive workflows for each agents in codex and continue autonomously (ex. generate app icon from image reference, scrap info from google directory, add & deploy

Фото профиля Nicolas Zullo
Nicolas Zullo20 дней назад

Instead of Bots I have these pinned Thread, except they provide a UI on top. Also there are some skills that I have for each thread like /add-building, /generate-sfx etc for all the recurring tasks that needs a bit of scaffolding

Фото профиля Genesis Engine - The Game
Genesis Engine - The Game20 дней назад

I've had codex build two engines now because the games I've wanted requires it

Фото профиля Gamer 𝕃𝕏𝕏𝕏𝕍𝕀
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀20 дней назад

Yeah it can do 3D but it’s not very good at it. Claude does the same thing too. Good for placeholders but there’s other means that will accomplish way more. Don’t burn your credits on that.

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