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"codex, pull up the pbr texture swatchbook"

22,198 次观看 • 6 个月前 •via X (Twitter)

22 条评论

Alastair and 147 others 的头像
Alastair and 147 others6 个月前

“pbr swatches loaded”

Codetaur 的头像
Codetaur6 个月前

it's beautiful 🥹

Rodwan | Pixel Formation 的头像
Rodwan | Pixel Formation6 个月前

Architectural studios used to be full of books like this, cutted out pieces of real materials.

mrdoob 的头像
mrdoob6 个月前

😂

Haydn Hanna 的头像
Haydn Hanna6 个月前

@threejs Similar but different approach.

proc0 的头像
proc06 个月前

I can see this in a VR workflow. Cool idea.

Samian 的头像
Samian6 个月前

voice commanding codex for pbr swatches changes texture workflows. pulls context without tab switching, speeds up asset iteration big time.

quiprotator 的头像
quiprotator6 个月前

"Codex, make the sound of each page turn depict the represented material."

Xenex Senpai. 的头像
Xenex Senpai.6 个月前

Yeah man thats a readable book

Codetaur 的头像
Codetaur6 个月前

ideal book for zoomers

🇺🇸 Jack Lane 🦇 的头像
🇺🇸 Jack Lane 🦇6 个月前

3D artist, LLM user, but completely out of scope on advanced AI (?) like this - can I get these textures? Not like, these specific ones, but can this just generate PBR textures for me? How?

Codetaur 的头像
Codetaur6 个月前

these were all generated with patina by fal

🇺🇸 Jack Lane 🦇 的头像
🇺🇸 Jack Lane 🦇6 个月前

Thanks, I appreciate that. Got some reading to do - from the description, this sounds life-changing lol.

Linus 的头像
Linus6 个月前

i was thinking "why" but I start to see the actual usecase

Aaron Green 的头像
Aaron Green5 个月前

brooo

Reigen 的头像
Reigen6 个月前

if you could implement parallax occulusion mapping or good old regular displacement, that could look interesting.

Edwin Rosero 的头像
Edwin Rosero6 个月前

heck yeah

Caidan 的头像
Caidan6 个月前

Creative, I like it! Great work!

Linus 的头像
Linus6 个月前

you can put anything into these pages. you can even fly into them.

Codetaur 的头像
Codetaur6 个月前

exactly :)

Nadav Kapah 的头像
Nadav Kapah6 个月前

@OpenAIDevs @gdb

Nadav Kapah 的头像
Nadav Kapah6 个月前

@elonmusk 💌❤️💯

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