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Continuing tests - Flux + Depth Reference A few small details could use some manual inpainting, but for a first pass, it's looking pretty good! Check out more consistent turnarounds from the same reference, in high def 👇 "A character model sheet of a towering orc berserker with green... show more
29,010 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

No editing needed for this one (only a x4 upscale on Scenario). "A character model sheet of a shadowy rogue with dark leather armor, a hood covering most of his face, and two daggers at his waist. His posture is stealthy, and his expression is cunning, with only his piercing eyes visible under the hood. The style is 3D cartoon, with sharp angles, dark tones, and a smooth, stealthy finish"

Same. A character model sheet of a mystical human sorcerer, dark skin, white hair, blue eyes, bright red tunic clothing. His hair is a swirling mist, and magical runes float around his hands. His expression is otherworldly, calm, and wise. The style is 3D cartoon, with smooth gradients, ethereal effects, and a soft, glowing finish.

Last one - and a reminder that you can easily upscale & enhance your images on @Scenario_gg (up to 16x or 268M pixels) "A character model sheet of a towering dragonborn warrior with shining bronze scales, dressed in heavy plate armor embossed with religious symbols. Aura of light radiating from him. His face is stern but noble. The style is 3D cartoon, with high contrast, detailed armor, and a polished, metallic finish."

Continuing with the same concept, but this time using custom LoRAs instead of the foundation model. Check it out here:

Guys.. Wait till he finds out you can input a 5x5 grid as a controlnet input and then make an animated sequence.

Super nice. I'm gonna try it with my custom Character LoRA!! ControlNet Canny?

Would it work if we upload an image of a front angle and it generate the turntables? 😃😃

It could work using two images ("Dual Reference Mode" on Scenario): (i) Upload a front angle image and select "Character Reference." (i) Upload a turnaround sheet (showing different angles) and choose either Depth or Structure (or possibly Pose, depending on the style and details). The Character Reference influence will likely fall in the 20-30 range, while the other image may range from 50-80 (needs testing). This method already works (SDXL-based) on Scenario. You can check out some other explorations here:

Can you make buttons for a mobile game? Like attack, dash, fireball, defence, etc.?

It's actually even simpler than creating characters. Here's an example without using any reference images. Incorporating references or custom styles will make the generation more guided and controllable.
