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Couldn’t agree more. I actually undersold the direct manipulation part of this demo. The UI was designed for uninterrupted multi-touch from the start - multiple variables, manipulated simultaneously, with instant visual feedback. Less “operating a tool,” more playing with the material.
22,975 views • 1 month ago •via X (Twitter)
7 Comments

William Candillon1 month ago
I've been obsessing with a similar problem lately, we should talk:

brain function collapse1 month ago
I love that! I think combining some of my ideas with your engine could push this pretty close to state of the art

brain function collapse1 month ago
The spatial model might feel wrong at first. Why is the color picker above the gradient stops instead of nested inside each one? Because the UI isn’t organized around settings - it’s organized around direct manipulation. The layout is what lets you play with the object instead of configuring it.

Chris Welch1 month ago
Man this looks so good.

gsimone1 month ago
still crying after seeing this demo

rauno1 month ago
ohhhhh

Avi Ashkenazi1 month ago
This is so nice


