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Creating high quality 3DGS objects or scenes is simpler than ever, yet rendering them still lacks robust support in many toolchains. Today, we're excited to unveil Forge ( a cutting-edge 3DGS renderer that effortlessly integrates with THREE.js.
17,180 görüntüleme • 1 yıl önce •via X (Twitter)
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When working on Pulsar ( I saw the potential of simple primitive based representations for 3D neural rendering, reconstruction, real-time transmission and generation - but couldn't have dreamt of what it would evolve into.

With the power of volumetric blending and Gaussian primitives, it became the powerhouse of 3D being used today across academia: with advances in surface, material and lighting reconstruction to 4D splatting for dynamic reconstruction, tracking and animation.

Support in industry and production renderers is still evolving. Different requirements for hardware compatibility, performance and interaction with existing computer graphics and physical simulation systems are critical here. This is where Forge comes in.

Forge is a fast, widely compatible 3DGS renderer that seamlessly integrates with THREE.js. It has been carefully designed to use WebGL2 features only to be compatible with devices more than ten years old and covering a solid 95% of internet users (

It works correctly with other meshes and splats, multiple viewports, edits and animation. Check it out at and join us on discord . We will also participate in a 3DGS Townhall on Wednesday at 10am PDT .

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Amazing release! Looking curiously what you are going to eventually use it for! Keep it up 🔥

Exciting news! Forge sounds like a game-changer for 3D rendering.

Exciting news! Forge seems like a game-changer for 3D rendering.

Sounds like a game-changer! Can't wait to see the impact.

Super cool! Well done!!
