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Cube swarms? :D #godotengine #gamedev #prototyping

73,709 Aufrufe • vor 11 Monaten •via X (Twitter)

38 Kommentare

Profilbild von ♇4n3💬
♇4n3💬vor 11 Monaten

Nice, reminds me of Megabonk. 😀

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

That's what twitch chat has been telling me. Havn't played it yet :)

Profilbild von YSADI
YSADIvor 11 Monaten

Days Gone pre-alpha

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

hahaha XD

Profilbild von Bubbles
Bubblesvor 11 Monaten

I made something like this with GPU instancing in Unity. You could shoot them because I kept the hitboxes separate and synced the position. I could have like 10,000 cubes following me while my gun and movement scripts were also running.

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

These are also running pathfinding and avoidance on each individually :D Only 4000 here, but i can run about 10k at over 120hz i think. I don't have hitboxes, but the player can be damaged via a distance check i already do. Godot has built in instancing so that part is free.

Profilbild von Logan Voss
Logan Vossvor 11 Monaten

now just replace the cubes with zombiez

Profilbild von Static Toby
Static Tobyvor 11 Monaten

Love me a good horde mechanic in games.

Profilbild von Hylian 🦁
Hylian 🦁vor 11 Monaten

It immediately reminded me of the salmon run mode in Splatoon

Profilbild von Dillon
Dillonvor 11 Monaten

@mreliptik This is impressive stuff. Looks great!

Profilbild von ARC WILLOW I COMMs OPEN 2/3
ARC WILLOW I COMMs OPEN 2/3vor 11 Monaten

this is so cool!

Profilbild von ChefLemon
ChefLemonvor 11 Monaten

oh I miss making game on Godot so bad. this looks awesome

Profilbild von Daysloth Studios
Daysloth Studiosvor 11 Monaten

Yes cube swarms 😂 Also, Godot engine for life

Profilbild von MAXIMuM | UEFN
MAXIMuM | UEFNvor 11 Monaten

why it looks soo much fun XD

Profilbild von alex
alexvor 11 Monaten

are you using navigationagent3ds with avoidance or direct pathqueries to the navigation server? im trying to make similar swarms but performance is poop

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

NavigationServer3D!

Profilbild von BySCM
BySCMvor 11 Monaten

it wouuld be better if the main character is a circle or a triangle, so it looks like they are look the odd one

Profilbild von __edumenezes__
__edumenezes__vor 11 Monaten

Hi @kebabskal , you already know I love you, so WHY Godot? 😭 You are killing me here P.S. We can't port in Godot yet...

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

Did I ever make it easy for anyone? XD

Profilbild von Twan
Twanvor 11 Monaten

This looks like megabonk style, love these type of games

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

yeah! people keep making that comparison :) i didn't play it until yesterday, but it's kinda goated! not sure that would be the gameplay for this one tho... we'll see!

Profilbild von Tamgineer
Tamgineervor 11 Monaten

So many cubes :o

Profilbild von MastaFrog
MastaFrogvor 11 Monaten

Reminds me of Stray 🥰

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

Oh yeah! Havnt thought about that in a while. Must revisit!

Profilbild von Ali Shirzad
Ali Shirzadvor 11 Monaten

On a scale of 1 to 10, how do you see Godot? What are the interesting things that you picked this instead of Unity or Unreal?

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

8. I switched when unity did their little licensing stunt. I like godot for its really fast iteration loop. And it being open in case i beed something. I used to mod it a bit and use my own builds but not had the need since 4.2 or something. Unreal feels too big and unvieldy.

Profilbild von Ali Shirzad
Ali Shirzadvor 11 Monaten

Great, thank you 🙏🏻

Profilbild von Yarchella
Yarchellavor 10 Monaten

So, what happened with Ocean Mirror and Wild Growth?

Profilbild von Hannes Rahm
Hannes Rahmvor 10 Monaten

We are in the finishing phase of Wild Growth! Expect news soon :) Ocean Mirror is a bit less certain.

Profilbild von Yarchella
Yarchellavor 10 Monaten

Can’t wait news 🤯

Profilbild von o_o
o_ovor 11 Monaten

you played megabonk to much didn't you :D

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

Actually, no! But i did after everyone said the same thing, and its pretty cool :) Didnt get it from videos, but playing itmade it hit better

Profilbild von Kaikaisan
Kaikaisanvor 11 Monaten

How did you get high fps although there are large amount of Actors??!!

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

I’m doing something simlar to what nickname is doing here, only in gdscript. He actually came on to the stream and helped me figure it out!

Profilbild von Kaikaisan
Kaikaisanvor 11 Monaten

Thank you so much for taking the time to reply!! I see. I'll watch the video right away. Thank you so much!!

Profilbild von Amata Allen
Amata Allenvor 11 Monaten

Do you purposefully have the camera start to shake when the swarm gets close to you cause I think that adds to the feel of the size of the swarm immensely

Profilbild von Hannes Rahm
Hannes Rahmvor 11 Monaten

There is no shake… but thats a great idea XD

Profilbild von Sam_Sagace
Sam_Sagacevor 11 Monaten

I tried to start learning godo by customizing movement system, but man is it hard when you do 3d movement, do you have any tips on where to start ? Great video btw !!!

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