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Cube swarms? :D #godotengine #gamedev #prototyping

73,709 views • 11 months ago •via X (Twitter)

38 Comments

♇4n3💬's profile picture
♇4n3💬11 months ago

Nice, reminds me of Megabonk. 😀

Hannes Rahm's profile picture
Hannes Rahm11 months ago

That's what twitch chat has been telling me. Havn't played it yet :)

YSADI's profile picture
YSADI11 months ago

Days Gone pre-alpha

Hannes Rahm's profile picture
Hannes Rahm11 months ago

hahaha XD

Bubbles's profile picture
Bubbles11 months ago

I made something like this with GPU instancing in Unity. You could shoot them because I kept the hitboxes separate and synced the position. I could have like 10,000 cubes following me while my gun and movement scripts were also running.

Hannes Rahm's profile picture
Hannes Rahm11 months ago

These are also running pathfinding and avoidance on each individually :D Only 4000 here, but i can run about 10k at over 120hz i think. I don't have hitboxes, but the player can be damaged via a distance check i already do. Godot has built in instancing so that part is free.

Logan Voss's profile picture
Logan Voss11 months ago

now just replace the cubes with zombiez

Static Toby's profile picture
Static Toby11 months ago

Love me a good horde mechanic in games.

Hylian 🦁's profile picture
Hylian 🦁11 months ago

It immediately reminded me of the salmon run mode in Splatoon

Dillon's profile picture
Dillon11 months ago

@mreliptik This is impressive stuff. Looks great!

ARC WILLOW I COMMs OPEN 2/3's profile picture
ARC WILLOW I COMMs OPEN 2/311 months ago

this is so cool!

ChefLemon's profile picture
ChefLemon11 months ago

oh I miss making game on Godot so bad. this looks awesome

Daysloth Studios's profile picture
Daysloth Studios11 months ago

Yes cube swarms 😂 Also, Godot engine for life

MAXIMuM | UEFN's profile picture
MAXIMuM | UEFN11 months ago

why it looks soo much fun XD

alex's profile picture
alex11 months ago

are you using navigationagent3ds with avoidance or direct pathqueries to the navigation server? im trying to make similar swarms but performance is poop

Hannes Rahm's profile picture
Hannes Rahm11 months ago

NavigationServer3D!

BySCM's profile picture
BySCM11 months ago

it wouuld be better if the main character is a circle or a triangle, so it looks like they are look the odd one

__edumenezes__'s profile picture
__edumenezes__11 months ago

Hi @kebabskal , you already know I love you, so WHY Godot? 😭 You are killing me here P.S. We can't port in Godot yet...

Hannes Rahm's profile picture
Hannes Rahm11 months ago

Did I ever make it easy for anyone? XD

Twan's profile picture
Twan11 months ago

This looks like megabonk style, love these type of games

Hannes Rahm's profile picture
Hannes Rahm11 months ago

yeah! people keep making that comparison :) i didn't play it until yesterday, but it's kinda goated! not sure that would be the gameplay for this one tho... we'll see!

Tamgineer's profile picture
Tamgineer11 months ago

So many cubes :o

MastaFrog's profile picture
MastaFrog11 months ago

Reminds me of Stray 🥰

Hannes Rahm's profile picture
Hannes Rahm11 months ago

Oh yeah! Havnt thought about that in a while. Must revisit!

Ali Shirzad's profile picture
Ali Shirzad11 months ago

On a scale of 1 to 10, how do you see Godot? What are the interesting things that you picked this instead of Unity or Unreal?

Hannes Rahm's profile picture
Hannes Rahm11 months ago

8. I switched when unity did their little licensing stunt. I like godot for its really fast iteration loop. And it being open in case i beed something. I used to mod it a bit and use my own builds but not had the need since 4.2 or something. Unreal feels too big and unvieldy.

Ali Shirzad's profile picture
Ali Shirzad11 months ago

Great, thank you 🙏🏻

Yarchella's profile picture
Yarchella10 months ago

So, what happened with Ocean Mirror and Wild Growth?

Hannes Rahm's profile picture
Hannes Rahm10 months ago

We are in the finishing phase of Wild Growth! Expect news soon :) Ocean Mirror is a bit less certain.

Yarchella's profile picture
Yarchella10 months ago

Can’t wait news 🤯

o_o's profile picture
o_o11 months ago

you played megabonk to much didn't you :D

Hannes Rahm's profile picture
Hannes Rahm11 months ago

Actually, no! But i did after everyone said the same thing, and its pretty cool :) Didnt get it from videos, but playing itmade it hit better

Kaikaisan's profile picture
Kaikaisan11 months ago

How did you get high fps although there are large amount of Actors??!!

Hannes Rahm's profile picture
Hannes Rahm11 months ago

I’m doing something simlar to what nickname is doing here, only in gdscript. He actually came on to the stream and helped me figure it out!

Kaikaisan's profile picture
Kaikaisan11 months ago

Thank you so much for taking the time to reply!! I see. I'll watch the video right away. Thank you so much!!

Amata Allen's profile picture
Amata Allen11 months ago

Do you purposefully have the camera start to shake when the swarm gets close to you cause I think that adds to the feel of the size of the swarm immensely

Hannes Rahm's profile picture
Hannes Rahm11 months ago

There is no shake… but thats a great idea XD

Sam_Sagace's profile picture
Sam_Sagace11 months ago

I tried to start learning godo by customizing movement system, but man is it hard when you do 3d movement, do you have any tips on where to start ? Great video btw !!!

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