Загрузка видео...

Не удалось загрузить видео

На главную

Cube swarms? :D #godotengine #gamedev #prototyping

73,709 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 38

Фото профиля ♇4n3💬
♇4n3💬11 месяцев назад

Nice, reminds me of Megabonk. 😀

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

That's what twitch chat has been telling me. Havn't played it yet :)

Фото профиля YSADI
YSADI11 месяцев назад

Days Gone pre-alpha

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

hahaha XD

Фото профиля Bubbles
Bubbles11 месяцев назад

I made something like this with GPU instancing in Unity. You could shoot them because I kept the hitboxes separate and synced the position. I could have like 10,000 cubes following me while my gun and movement scripts were also running.

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

These are also running pathfinding and avoidance on each individually :D Only 4000 here, but i can run about 10k at over 120hz i think. I don't have hitboxes, but the player can be damaged via a distance check i already do. Godot has built in instancing so that part is free.

Фото профиля Logan Voss
Logan Voss11 месяцев назад

now just replace the cubes with zombiez

Фото профиля Static Toby
Static Toby11 месяцев назад

Love me a good horde mechanic in games.

Фото профиля Hylian 🦁
Hylian 🦁11 месяцев назад

It immediately reminded me of the salmon run mode in Splatoon

Фото профиля Dillon
Dillon11 месяцев назад

@mreliptik This is impressive stuff. Looks great!

Фото профиля ARC WILLOW I COMMs OPEN 2/3
ARC WILLOW I COMMs OPEN 2/311 месяцев назад

this is so cool!

Фото профиля ChefLemon
ChefLemon11 месяцев назад

oh I miss making game on Godot so bad. this looks awesome

Фото профиля Daysloth Studios
Daysloth Studios11 месяцев назад

Yes cube swarms 😂 Also, Godot engine for life

Фото профиля MAXIMuM | UEFN
MAXIMuM | UEFN11 месяцев назад

why it looks soo much fun XD

Фото профиля alex
alex11 месяцев назад

are you using navigationagent3ds with avoidance or direct pathqueries to the navigation server? im trying to make similar swarms but performance is poop

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

NavigationServer3D!

Фото профиля BySCM
BySCM11 месяцев назад

it wouuld be better if the main character is a circle or a triangle, so it looks like they are look the odd one

Фото профиля __edumenezes__
__edumenezes__11 месяцев назад

Hi @kebabskal , you already know I love you, so WHY Godot? 😭 You are killing me here P.S. We can't port in Godot yet...

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

Did I ever make it easy for anyone? XD

Фото профиля Twan
Twan11 месяцев назад

This looks like megabonk style, love these type of games

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

yeah! people keep making that comparison :) i didn't play it until yesterday, but it's kinda goated! not sure that would be the gameplay for this one tho... we'll see!

Фото профиля Tamgineer
Tamgineer11 месяцев назад

So many cubes :o

Фото профиля MastaFrog
MastaFrog11 месяцев назад

Reminds me of Stray 🥰

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

Oh yeah! Havnt thought about that in a while. Must revisit!

Фото профиля Ali Shirzad
Ali Shirzad11 месяцев назад

On a scale of 1 to 10, how do you see Godot? What are the interesting things that you picked this instead of Unity or Unreal?

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

8. I switched when unity did their little licensing stunt. I like godot for its really fast iteration loop. And it being open in case i beed something. I used to mod it a bit and use my own builds but not had the need since 4.2 or something. Unreal feels too big and unvieldy.

Фото профиля Ali Shirzad
Ali Shirzad11 месяцев назад

Great, thank you 🙏🏻

Фото профиля Yarchella
Yarchella10 месяцев назад

So, what happened with Ocean Mirror and Wild Growth?

Фото профиля Hannes Rahm
Hannes Rahm10 месяцев назад

We are in the finishing phase of Wild Growth! Expect news soon :) Ocean Mirror is a bit less certain.

Фото профиля Yarchella
Yarchella10 месяцев назад

Can’t wait news 🤯

Фото профиля o_o
o_o11 месяцев назад

you played megabonk to much didn't you :D

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

Actually, no! But i did after everyone said the same thing, and its pretty cool :) Didnt get it from videos, but playing itmade it hit better

Фото профиля Kaikaisan
Kaikaisan11 месяцев назад

How did you get high fps although there are large amount of Actors??!!

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

I’m doing something simlar to what nickname is doing here, only in gdscript. He actually came on to the stream and helped me figure it out!

Фото профиля Kaikaisan
Kaikaisan11 месяцев назад

Thank you so much for taking the time to reply!! I see. I'll watch the video right away. Thank you so much!!

Фото профиля Amata Allen
Amata Allen11 месяцев назад

Do you purposefully have the camera start to shake when the swarm gets close to you cause I think that adds to the feel of the size of the swarm immensely

Фото профиля Hannes Rahm
Hannes Rahm11 месяцев назад

There is no shake… but thats a great idea XD

Фото профиля Sam_Sagace
Sam_Sagace11 месяцев назад

I tried to start learning godo by customizing movement system, but man is it hard when you do 3d movement, do you have any tips on where to start ? Great video btw !!!

Похожие видео