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Cube swarms? :D #godotengine #gamedev #prototyping

73,709 görüntüleme • 11 ay önce •via X (Twitter)

38 Yorum

♇4n3💬 profil fotoğrafı
♇4n3💬11 ay önce

Nice, reminds me of Megabonk. 😀

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

That's what twitch chat has been telling me. Havn't played it yet :)

YSADI profil fotoğrafı
YSADI11 ay önce

Days Gone pre-alpha

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

hahaha XD

Bubbles profil fotoğrafı
Bubbles11 ay önce

I made something like this with GPU instancing in Unity. You could shoot them because I kept the hitboxes separate and synced the position. I could have like 10,000 cubes following me while my gun and movement scripts were also running.

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

These are also running pathfinding and avoidance on each individually :D Only 4000 here, but i can run about 10k at over 120hz i think. I don't have hitboxes, but the player can be damaged via a distance check i already do. Godot has built in instancing so that part is free.

Logan Voss profil fotoğrafı
Logan Voss11 ay önce

now just replace the cubes with zombiez

Static Toby profil fotoğrafı
Static Toby11 ay önce

Love me a good horde mechanic in games.

Hylian 🦁 profil fotoğrafı
Hylian 🦁11 ay önce

It immediately reminded me of the salmon run mode in Splatoon

Dillon profil fotoğrafı
Dillon11 ay önce

@mreliptik This is impressive stuff. Looks great!

ARC WILLOW I COMMs OPEN 2/3 profil fotoğrafı
ARC WILLOW I COMMs OPEN 2/311 ay önce

this is so cool!

ChefLemon profil fotoğrafı
ChefLemon11 ay önce

oh I miss making game on Godot so bad. this looks awesome

Daysloth Studios profil fotoğrafı
Daysloth Studios11 ay önce

Yes cube swarms 😂 Also, Godot engine for life

MAXIMuM | UEFN profil fotoğrafı
MAXIMuM | UEFN11 ay önce

why it looks soo much fun XD

alex profil fotoğrafı
alex11 ay önce

are you using navigationagent3ds with avoidance or direct pathqueries to the navigation server? im trying to make similar swarms but performance is poop

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

NavigationServer3D!

BySCM profil fotoğrafı
BySCM11 ay önce

it wouuld be better if the main character is a circle or a triangle, so it looks like they are look the odd one

__edumenezes__ profil fotoğrafı
__edumenezes__11 ay önce

Hi @kebabskal , you already know I love you, so WHY Godot? 😭 You are killing me here P.S. We can't port in Godot yet...

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

Did I ever make it easy for anyone? XD

Twan profil fotoğrafı
Twan11 ay önce

This looks like megabonk style, love these type of games

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

yeah! people keep making that comparison :) i didn't play it until yesterday, but it's kinda goated! not sure that would be the gameplay for this one tho... we'll see!

Tamgineer profil fotoğrafı
Tamgineer11 ay önce

So many cubes :o

MastaFrog profil fotoğrafı
MastaFrog11 ay önce

Reminds me of Stray 🥰

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

Oh yeah! Havnt thought about that in a while. Must revisit!

Ali Shirzad profil fotoğrafı
Ali Shirzad11 ay önce

On a scale of 1 to 10, how do you see Godot? What are the interesting things that you picked this instead of Unity or Unreal?

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

8. I switched when unity did their little licensing stunt. I like godot for its really fast iteration loop. And it being open in case i beed something. I used to mod it a bit and use my own builds but not had the need since 4.2 or something. Unreal feels too big and unvieldy.

Ali Shirzad profil fotoğrafı
Ali Shirzad11 ay önce

Great, thank you 🙏🏻

Yarchella profil fotoğrafı
Yarchella10 ay önce

So, what happened with Ocean Mirror and Wild Growth?

Hannes Rahm profil fotoğrafı
Hannes Rahm10 ay önce

We are in the finishing phase of Wild Growth! Expect news soon :) Ocean Mirror is a bit less certain.

Yarchella profil fotoğrafı
Yarchella10 ay önce

Can’t wait news 🤯

o_o profil fotoğrafı
o_o11 ay önce

you played megabonk to much didn't you :D

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

Actually, no! But i did after everyone said the same thing, and its pretty cool :) Didnt get it from videos, but playing itmade it hit better

Kaikaisan profil fotoğrafı
Kaikaisan11 ay önce

How did you get high fps although there are large amount of Actors??!!

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

I’m doing something simlar to what nickname is doing here, only in gdscript. He actually came on to the stream and helped me figure it out!

Kaikaisan profil fotoğrafı
Kaikaisan11 ay önce

Thank you so much for taking the time to reply!! I see. I'll watch the video right away. Thank you so much!!

Amata Allen profil fotoğrafı
Amata Allen11 ay önce

Do you purposefully have the camera start to shake when the swarm gets close to you cause I think that adds to the feel of the size of the swarm immensely

Hannes Rahm profil fotoğrafı
Hannes Rahm11 ay önce

There is no shake… but thats a great idea XD

Sam_Sagace profil fotoğrafı
Sam_Sagace11 ay önce

I tried to start learning godo by customizing movement system, but man is it hard when you do 3d movement, do you have any tips on where to start ? Great video btw !!!

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