正在加载视频...

视频加载失败

Cube swarms? :D #godotengine #gamedev #prototyping

73,709 次观看 • 11 个月前 •via X (Twitter)

38 条评论

♇4n3💬 的头像
♇4n3💬11 个月前

Nice, reminds me of Megabonk. 😀

Hannes Rahm 的头像
Hannes Rahm11 个月前

That's what twitch chat has been telling me. Havn't played it yet :)

YSADI 的头像
YSADI11 个月前

Days Gone pre-alpha

Hannes Rahm 的头像
Hannes Rahm11 个月前

hahaha XD

Bubbles 的头像
Bubbles11 个月前

I made something like this with GPU instancing in Unity. You could shoot them because I kept the hitboxes separate and synced the position. I could have like 10,000 cubes following me while my gun and movement scripts were also running.

Hannes Rahm 的头像
Hannes Rahm11 个月前

These are also running pathfinding and avoidance on each individually :D Only 4000 here, but i can run about 10k at over 120hz i think. I don't have hitboxes, but the player can be damaged via a distance check i already do. Godot has built in instancing so that part is free.

Logan Voss 的头像
Logan Voss11 个月前

now just replace the cubes with zombiez

Static Toby 的头像
Static Toby11 个月前

Love me a good horde mechanic in games.

Hylian 🦁 的头像
Hylian 🦁11 个月前

It immediately reminded me of the salmon run mode in Splatoon

Dillon 的头像
Dillon11 个月前

@mreliptik This is impressive stuff. Looks great!

ARC WILLOW I COMMs OPEN 2/3 的头像
ARC WILLOW I COMMs OPEN 2/311 个月前

this is so cool!

ChefLemon 的头像
ChefLemon11 个月前

oh I miss making game on Godot so bad. this looks awesome

Daysloth Studios 的头像
Daysloth Studios11 个月前

Yes cube swarms 😂 Also, Godot engine for life

MAXIMuM | UEFN 的头像
MAXIMuM | UEFN11 个月前

why it looks soo much fun XD

alex 的头像
alex11 个月前

are you using navigationagent3ds with avoidance or direct pathqueries to the navigation server? im trying to make similar swarms but performance is poop

Hannes Rahm 的头像
Hannes Rahm11 个月前

NavigationServer3D!

BySCM 的头像
BySCM11 个月前

it wouuld be better if the main character is a circle or a triangle, so it looks like they are look the odd one

__edumenezes__ 的头像
__edumenezes__11 个月前

Hi @kebabskal , you already know I love you, so WHY Godot? 😭 You are killing me here P.S. We can't port in Godot yet...

Hannes Rahm 的头像
Hannes Rahm11 个月前

Did I ever make it easy for anyone? XD

Twan 的头像
Twan11 个月前

This looks like megabonk style, love these type of games

Hannes Rahm 的头像
Hannes Rahm11 个月前

yeah! people keep making that comparison :) i didn't play it until yesterday, but it's kinda goated! not sure that would be the gameplay for this one tho... we'll see!

Tamgineer 的头像
Tamgineer11 个月前

So many cubes :o

MastaFrog 的头像
MastaFrog11 个月前

Reminds me of Stray 🥰

Hannes Rahm 的头像
Hannes Rahm11 个月前

Oh yeah! Havnt thought about that in a while. Must revisit!

Ali Shirzad 的头像
Ali Shirzad11 个月前

On a scale of 1 to 10, how do you see Godot? What are the interesting things that you picked this instead of Unity or Unreal?

Hannes Rahm 的头像
Hannes Rahm11 个月前

8. I switched when unity did their little licensing stunt. I like godot for its really fast iteration loop. And it being open in case i beed something. I used to mod it a bit and use my own builds but not had the need since 4.2 or something. Unreal feels too big and unvieldy.

Ali Shirzad 的头像
Ali Shirzad11 个月前

Great, thank you 🙏🏻

Yarchella 的头像
Yarchella10 个月前

So, what happened with Ocean Mirror and Wild Growth?

Hannes Rahm 的头像
Hannes Rahm10 个月前

We are in the finishing phase of Wild Growth! Expect news soon :) Ocean Mirror is a bit less certain.

Yarchella 的头像
Yarchella10 个月前

Can’t wait news 🤯

o_o 的头像
o_o11 个月前

you played megabonk to much didn't you :D

Hannes Rahm 的头像
Hannes Rahm11 个月前

Actually, no! But i did after everyone said the same thing, and its pretty cool :) Didnt get it from videos, but playing itmade it hit better

Kaikaisan 的头像
Kaikaisan11 个月前

How did you get high fps although there are large amount of Actors??!!

Hannes Rahm 的头像
Hannes Rahm11 个月前

I’m doing something simlar to what nickname is doing here, only in gdscript. He actually came on to the stream and helped me figure it out!

Kaikaisan 的头像
Kaikaisan11 个月前

Thank you so much for taking the time to reply!! I see. I'll watch the video right away. Thank you so much!!

Amata Allen 的头像
Amata Allen11 个月前

Do you purposefully have the camera start to shake when the swarm gets close to you cause I think that adds to the feel of the size of the swarm immensely

Hannes Rahm 的头像
Hannes Rahm11 个月前

There is no shake… but thats a great idea XD

Sam_Sagace 的头像
Sam_Sagace11 个月前

I tried to start learning godo by customizing movement system, but man is it hard when you do 3d movement, do you have any tips on where to start ? Great video btw !!!

相关视频