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🏅Current Titans head coach Robert Saleh has a 4 tier competitor hierarchy Different mindsets an individual has Playing ability/injuries don’t impact them - Survivors - Contenders - Competitors - Commanders ⬇️ Here’s what each mean/how they can shape YOUR leadership ability

42,413 次观看 • 3 个月前 •via X (Twitter)

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Urban Meyer shares the 5 traits he used to identify elite recruits. These are qualities every great player, coach, and businessperson has in common. "The single most common characteristic of every great player, every great coach, every great businessperson I've ever been around - they just detest losing. Losing makes them ill." Everyone loves to win, but do you compete and hate to lose? "Mental and physical toughness. I don't care if you're running a shoe company or whatever. You just gotta be tough." Toughness requires a willingness to endure and go beyond your current limits. "You gotta lead yourself, then lead others - in that order. You can't lead others before you lead yourself." Leadership is action-based. It’s dependent on what you do, not your title. "Football is a complicated game. The world's complicated." It's not just about talent - you have to be knowledgeable and hungry to learn more in your field. "65 to 75% of the plays Mahomes makes are the broken plays. He adapts." Successful people are consistently evolving. They are resilient and have the ability to adjust, improve, and constantly grow. The 5 traits: 1. Competitor 2. Toughness 3. Leadership 4. Intelligence 5. Adaptability Meyer got so committed to these 5 qualities that every coach had to sign their name on the line - committing to them for who they recruited. Great teams aren't luck. They're built by defining the standard and holding the line. (🎥 Glue Guys)

Coach AJ 🎯 Mental Fitness

76,420 次观看 • 5 个月前

This World Cup has shown how Argentinian players are just built different, and it was interesting because, in the press conferences, both managers addressed this. First, Tuchel talks about the Argentinian value of the ball and how they protect the ball at all costs, how they manage those small spaces, and how they learn this from a young age. He references culture, and this is exactly it. A child playing in a certain environment leads to that. Not every Argentinian child is on the national team, but it raises the ceiling. It creates a certain type of style and a certain type of player. Then Scaloni also references his culture. He sees them play without fear of losing. It comes from playing in an environment where you are constantly faced with the potential of losing and being able to play with that pressure, right? They don’t fight against it. They play with it. They use it. And I think this is where youth football coaches should really take note. This does not mean we should copy and paste Argentinian culture into every training environment, because culture cannot just be copied. But the values within that culture can be inculcated in every training environment. The value of the ball. The courage to receive it in small spaces. The ability to protect it under pressure. The confidence to keep playing after a mistake. The willingness to play with the possibility of losing rather than constantly trying to avoid it. Those values can become part of the environment we create every day. They can be present in the games we design, in what we praise, in what we allow players to struggle with, and in how we respond when they lose the ball. If every mistake leads to the coach stopping the session, giving the answer, or taking the pressure away, then players never learn to play with that pressure. They learn to wait for the coach. It was cool to see how two managers, at such a big stage, reference culture and the environments that kids play in when they’re young. Because the players we see on the biggest stage were not only created by tactics or coaching information. They were created by environments that taught them what to value, how to relate to the ball, and how to play when there was something to lose.

David Garcia

169,202 次观看 • 8 天前

.David Deutsch: "What's currently called AI and AGI are not only different from each other, they are very close to being the exact opposites of each other. The reason is that an AI, current AI is like an AI that diagnoses diseases or an AI that plays chess or an AI that controls a huge factory. Those things have objective functions, that is they have a function that they are designed to maximize and that is why they are used in those particular applications. Or in military terms, you could say the objective is to hit the target. You might say the objective is to hit the target unless some thing specified, but it's a specified thing comes up in which case don't hit the target and so on. This is, as I said, almost the opposite of what humans do when humans think. For a start, the AI has to be obedient, that is it has to actually do the things it is programmed to do, whereas a human is fundamentally disobedient, especially when being creative. When a human plays chess, they are performing a completely different kind of computation. They don't do the same things, they don't investigate the same possibilities that the artificial chess playing machine does, because the artificial one is capable of looking at billions and billions of possibilities, whereas the human can only look at hundreds or something. They are doing something completely different. Another difference is that the human can explain, can write a book later, having become world champion, can write a book saying how I did it, as the computer program that beats the world champion can write no such book, because it has no idea how it did it. It was just following a program. I was doing this and that and that and none of that is illuminating. Also, third thing, the chess player can decide I don't want to play chess anymore, from now on I will play Go or from now on I will play tennis. If commanded to play chess, the functionality will deteriorate completely. Those things are different. What we want in an AGI is that it behaves in a way that cannot be specified in advance, because if you specified it, you would already have the answer. The AGI program has to give unexpected answers, answers to questions we didn't even know how to ask."

Deutsch Explains

72,455 次观看 • 1 年前

Nick Saban has always asked this question about Leadership... "How many guys on the team need to be led?" Coach Saban believed in the power of Collective Leadership with his teams. 1. Are most players on your team bought in? 2. Do most players on your team set a good example? These players do not need someone to impact or influence them if they are already making these choices and leading by example. This is the power of collective leadership. Collective leadership is vital to successful teams. I believe there are 7 types of Collective Leaders that all teams need: 1. The GAMER - When the game is on the line. Who does the team look to? Who wants the ball in their hand? It is the Game Leader. They don't "have" to lead in other ways, but it would be best if they did. This player is often the ultimate competitor on the team. 2. The WORKER - Winning Teams have Practice Leaders. They bring energy and focus to each practice. They ensure competitive and strong practices. They Lead by Example. You practice much more than you play. 3. The GATEKEEPER - This leader ensures the Team Culture is Maintained. They put out the fires. They keep the team accountable. Especially when the coach is not there. They are essential in WINNING Teams. 4. The COMMUNICATOR - It is a long season. There will be difficult days. Teams need the Communicator to get through these tough days. They often provide humor and can lighten the mood. They have high Emotional Intelligence. This is an Underappreciated Leader. 5. The CONNECTOR - These players are often your “glue” players. They keep the team connected on the court or field as well as in the locker room and in social settings. 6. The ENERGY GIVER - The Energy Giver brings Positive Energy Every Day! Their Energy is Contagious! This leader knows that nothing great can be accomplished without Enthusiasm. The Energy Leader brings positive energy each day. They feed the team! 7. The SERVER - Finally, the Server embodies Servant Leadership. They are all about the TEAM. They bring a WE-first mentality to all they do. Their focus on the TEAM creates a contagious WE>ME mentality throughout the team. Collective Leadership WINS. _____ Follow me for more actionable ideas on coaching, leadership, and personal growth. Subscribe to my newsletter, 🏆 Great Teams Better Leaders 123. Find it for free in my profile above.

Greg Berge

196,705 次观看 • 2 年前

3 Reasons there aren’t more Black Head Coaches in the NFL. -Circumstance -Comfortability -Access It’s not a coincidence. The NFL Head Coaching fraternity is hard to break into with the amount of great coaching candidates, nepotism and back scratching that occurs that makes it tough for former players to break into the profession and climb to positions that are coveted for Head Coaching jobs. Often times owners and front office executives want to hire the people who are the best for the job, but are also the ones they are most comfortable with because they look like them, have the same or similar life experiences so they connect better with them and who they want to go golfing with. BUT ACCESS is the issue that has clear examples of how black players don't get the same treatment in coaching circles. That’s not an opinion. It’s a fact. Take a look at Quarterbacks after they finish their playing career. Some go from playing to QB coach to Offensive Coordinator to head coach conversations quickly. The fast track is real for some players. Kellen Moore went from playing to QB Coach to Offensive Coordinator in 2 years after retiring and became the New Orleans Saints Head coach 8 years after retiring. Kevin O’Connell went from playing to coaching in 2015, was an OC in 4 years by 2019 and the Minnesota Vikings Head Coach in 7 years by 2022. FAST TRACK Philadelphia Eagles OC Sean Mannion and Washington Commanders OC David Blough both went from playing to NFL Coaching staffs and OC in 3 years. FAST TRACK. We’ve seen Black quarterbacks go into coaching in this same pipeline like Byron Leftwich who became an NFL coach in 2016 as a coaching intern and was the OC of the Buccaneers by 2019. But despite winning a Super Bowl with Tom Brady, he never got a chance to be an NFL Head Coach. Why? Did he bomb the interview? Or was he just not in the right circumstance, where he made the right people comfortable or had the proper connections to determine his access. Right now if you are on Sean Mcvay's staff you are a walking head coach in waiting. All 4 of his last OCs are head coaches. -Liam Coen -Mike Lafluer -Matt Lafluer -Kevin O'Connell Because they were the best men for the job, great coaches, had the right circumstance, made the right people comfortable, and had the right conections to get access to the job. Seneca Wallace, Jason Campbell, Cleo Lemon, Randall Cunningham. Why didn't they get the same opportunity after their playing days? It’s not just a coincidence. Maybe they didn’t want to be a coach because of the long 20 year cycle they would be presented with to get to the top of the profession that is standard for most. But if you told any of them they would be an OC in 3 years or less and a Head Coach in 8 years or less. ALL OF THEM WOULD TAKE IT. But they never had access to that Fast Track pipeline. The NFL cant say we want the best leaders’ while recycling the same leader profile. And if the NFL is truly a meritocracy, then the pipeline should reflect merit, not comfort. Not ‘who looks like the last guy we trusted.’ Not who gets the benefit of the doubt for being associated with family lineages. In a league that is 70% black, the leadership should be more representative of the leagues players. There are qualified Head Coaching candidates of all skin colors. They just want a chance to succeed or fail just like their competition when their resumes clearly say they have earned it.

Robert Griffin III

66,479 次观看 • 5 个月前

The government has never admitted to this. But now, Dr. James Giordano, an advisor to the Pentagon on neurotechnology, is openly discussing the government’s longstanding ability to interface with your brain. Most people have no idea how far brain-computer interface research has already gone. 🧠⚡ For decades, government agencies have collected biological data from an unknowing public, and can influence your neurological system remotely. This isn’t science fiction. It’s the reason conversations about the future of humanity, technology, and biology matter more than ever. We are entering an era where biology and technology are not only merging faster than most people realize, but already have. 📡🧬 The question is not whether these technologies exist. The real question is: How do you protect your biology? How do you strengthen your nervous system? How do you maintain sovereignty over your own body and mind? That’s exactly why I’m hosting the FREE Transhumanism Solutions Summit. We’re going to break down what technologies are and have been developed, how they intersect with human biology, what this means for the future of health and sovereignty, and most importantly, what you can do about it. Joining me is Maria Crisler, who has been researching these systems at a microscopic level. 🔬 📅 Wednesday, March 18 🕙 10am–1pm Central 💻 Live on Zoom If you want to understand where the world is heading and how to protect yourself, this is a conversation you should not miss! Here’s the link to save your seat! Stay free, Dr. Edward Group, DC #transhumanism #NanoTechnology #questioneverything #thematrixisreal #TruthSeeker

Dr. Edward Group, DC

14,514 次观看 • 4 个月前

Pedro Franceschi explains why Brex doesn’t hire “people managers” anymore One day Brex founder Pedro Franceschi made a list of all of the leaders at the company who worked and didn’t work. “I was trying to find what was predictive of leadership success,” he explains. “A lot of things are important, but they’re not predictive. For example, being customer obsessed is important, but there are people who were customer obsessed who were on both sides of the list.” The only trait that Pedro found to be predictive of leadership success at Brex was what he calls “the ability to operate at all levels” — someone who even at the highest levels of leadership has a deep understanding of the details of execution at the individual contributor level. What this means in practice is a CTO who is actually a great engineer. A Head of Design who can actually design amazing products. And a great Head of Sales who can actually go and close deals themselves if they need to. “It doesn’t mean that they’re going to do that all the time,” Pedro explains, “But it means that they know the nuances of what makes someone great at the craft… If you don’t know how to identify greatness because you don’t know what the bar is yourself, there’s no way to build a team that’s great.” He continues: “A lot of companies develop this role over time that people call a ‘people manager.’ They’re Director of Engineering but they can’t really code because they manage people now… And that concept is just something we eliminated. At the end of the day, there’s no way to manage people divorced from the work — you’re managing the work itself.” Pedro uses Jony Ive as an example: “Jony Ive wasn’t managing the team that designed the iPhone. He was designing the iPhone with a group of people. It’s simple, but it is a very profound change in how you orient your relationship with the work and what you put out there in the world. And I think you have to select for people who appreciate the actual output of the work and the work itself, not the process of doing the work… What matters is: Do you know what great looks like? Can you do it yourself? And can you bring people along with a really high bar for doing it at all level.” Video source: Kleiner Perkins (2025)

Startup Archive

45,584 次观看 • 1 年前

Fable | 30 Minute Life Sim Gameplay: ▫️ 1,000 handcrafted, fully voiced NPCs ▫️ Hundreds of story conversations with over 2 hours of performance captured cinematics ▫️ Hundreds of branching dialogue choices ▫️ Every choice has a consequence ▫️ Six major regions - Oakshire is the countryside area shown in the demo ▫️ Your reputation is represented by the 'Reputation Cloud' - a list of words with characteristics that you're known for ▫️ Morality goes beyond just good and evil. Choices can be multi-faceted and morally gray - even being kind can divide opinions. ▫️ Each NPC has their own individual view of your choices ▫️ Your choices will spread throughout the town ▫️ You can buy literally any business, and take on their ▫️ Once you buy one, you can set prices, wages, and manage the staff ▫️ Each employee has their own characteristics. For example, if your bartender is known for being caring, it can net you a 10% income boost. ▫️ You can hire any NPC off the street ▫️ Villagers react to the reputation you've built and remember the things you do to them ▫️ Every shop has NPCs working in them. Some like rich people, while others hate them. This can affect your prices. ▫️ If a shop owner hates you they can increase their prices by 80% just for you 💀 ▫️ Your character can be fully customized at shops including tailors, hairdressers, tattooists, and more. Every settlement has different options. ▫️ There are rare outfits to discover in the more dangerous parts of Albion ▫️ Wardrobes allow you to change body, skin tone, clothing, head, hair, and more ▫️ You can check on your properties and relationships in the menu ▫️ You can check your Reputation Cloud in each area on the map ▫️ You can reset your reputation by paying the Town Crier (can be expensive) ▫️ You can buy any house in Albion with enough gold ▫️ Once you buy a house you can set the rent price, manage tenants, and even kick them out and move in yourself ▫️ If you kick them out though, it gives you a reputation as being heartless. Every choice has consequences. ▫️ There are mansions and much larger houses you can buy ▫️ If you commit crimes, guards can come after you and your reputation will be affected ▫️ Dynamic time of day where every NPC has a daily routine ▫️ You can romance NPCs if you meet their preferred characteristics ▫️ Take them on dates and even marry them and start a family ▫️ You can divorce them, or they can divorce you if you make the wrong choices ▫️ You can do an evil playthrough too - this will also affect your reputation ▫️ Combine Strength, Skill, and Will in combat ▫️ Choose your playstyle including weapons, skills, and abilities ▫️ Backup will arrive for guards until you leave the area ▫️ Commiting enough crimes will give you a bounty ▫️ Paying off bounties does not remove your reputation - it will stick with you until you intentionally try to change it ▫️ Releasing February 23rd, 2027 on PS5, Xbox, and PC Fable Playground Games #Fable

KAMI

610,385 次观看 • 1 个月前

A 4-year-old child has seen 50x more information than the biggest LLMs. Yann LeCun is the Chief AI Scientist at Meta. He recently spoke on “The Expanding Universe of Generative Models” panel at the World Economic Forum in Davos. Yann highlighted the idea that a 4-year-old child is way smarter than current cutting-edge large language models (LLMs). “Think about what a child sees through vision. Put a number on how much information a 4-year-old child has seen during their life. It’s 20 Mbps going through the optical nerve for 16,000 wake hours in the first 4 years of life. 3,600 seconds per hour is 10^15 bytes. This is 50x more information than the biggest LLMs we have. A 4-year-old child is way smarter than these models having acquired an enormous amount of knowledge about how the world works.” The real constraint right now is the ability of LLMs to think. Today, LLMs are only capable of System 1 thinking. System 1 vs System 2 thinking was popularised in the book 'Thinking, Fast and Slow' by Daniel Kahneman. System 1 tasks involve quick, instinctive, automatic responses. LLMs struggle with discontinuous tasks that require a creative leap in progress as they imitate human responses. It's hard to go above human response accuracy if LLMs are only trained on humans. Models are building the track in front of them with each word being generated. What could it mean to give language models System 2 thinking? This remains a future development I'm excited about.

Alex Banks

22,958 次观看 • 2 年前