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Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

29,748 次观看 • 1 年前 •via X (Twitter)

12 条评论

Mossy 的头像
Mossy1 年前

Back to the good ol' days using Ddo and Ndo

Wes McDermott 的头像
Wes McDermott1 年前

Yeah : ) I thought Ddo and Ndo were good tools.

SoftPlan 的头像
SoftPlan1 年前

Discover the software trusted by home building professionals: architects, builders, designers, and lumberyards all agree that SoftPlan is the top choice for drawing houses.

Sergei Panin 的头像
Sergei Panin1 年前

This gives such a strong flash back to NDO times :D

Wes McDermott 的头像
Wes McDermott1 年前

Haha! Yeah. Going old school : )

Vaughan Solo 的头像
Vaughan Solo1 年前

Impressive!

Wes McDermott 的头像
Wes McDermott1 年前

Thanks William!

largo🇵🇸 的头像
largo🇵🇸1 年前

So like a built in crazybump? That's awesome

Wes McDermott 的头像
Wes McDermott1 年前

Yeah! Blast from the past : )

Victor Martins 的头像
Victor Martins1 年前

@artoftheus

Rae 的头像
Rae1 年前

This is incredible!! This will make image textures way more fast to use now. Sampler is cool but extremely lacking

Wes McDermott 的头像
Wes McDermott1 年前

Yeah! That is what got me thinking about this workflow. Ps has so many good selection tools and setting up tiling with Gen Fill is so fast. I just want to get some textures going so I can get back to Substance Painter as quick as possible.

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