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Cycles is now realtime…

168,617 просмотров • 8 месяцев назад •via X (Twitter)

Комментарии: 35

Фото профиля Noah
Noah8 месяцев назад

Finally DLSS in cycles

Фото профиля Moe | Video Editor - 3D Artist
Moe | Video Editor - 3D Artist8 месяцев назад

What a time to be alive. Is there any tutorials how to add it ?

Фото профиля jgrea
jgrea8 месяцев назад

Hahah! With what GPU ?

Фото профиля Ghost Rev
Ghost Rev8 месяцев назад

how do i install it?

Фото профиля thithi
thithi8 месяцев назад

@MotionByRev still dont have a clue how to install it. :(

Фото профиля MindFlayeR57
MindFlayeR578 месяцев назад

@cinemamotionss @MotionByRev The PR is not merged yet, you have to wait for the devs to do that (the green icon that says open will turn purple and say merged) and once that happens wait for the next beta release. You can do it manually on your end if you want but it's a very technical process.

Фото профиля Ghost Rev
Ghost Rev8 месяцев назад

@thithitrader @cinemamotionss if i were to do it manually how would i go about doing that?

Фото профиля Aaron Sorensen
Aaron Sorensen8 месяцев назад

Wait so is this going to be in 5.1???

Фото профиля @z15design
@z15design8 месяцев назад

Is this realtime with a 5090? 😂

Фото профиля Adrian Parkinson
Adrian Parkinson8 месяцев назад

I'm really hoping this eventually extends to be usable in animations as well.

Фото профиля Barrak
Barrak8 месяцев назад

This is a huge game changer for 3D artists! Real-time Cycles rendering opens up so many possibilities for faster workflows and iterations. The future of 3D is looking incredible! 🚀🎨

Фото профиля rahh
rahh8 месяцев назад

is this in-built or some plugin?

Фото профиля Jesse Gould
Jesse Gould8 месяцев назад

Kind of.. still a lot of artifacts

Фото профиля CAMPS
CAMPS8 месяцев назад

darn, making me wish I still had an Nvidia card

Фото профиля Jaunty
Jaunty8 месяцев назад

Whoa!

Фото профиля windshi (CS2 Artworks and Renders)
windshi (CS2 Artworks and Renders)8 месяцев назад

you need blender 5.0 above or it’s available on old 4.5?

Фото профиля Mooline
Mooline8 месяцев назад

Arnold would NEVER

Фото профиля Cameron McPhee
Cameron McPhee8 месяцев назад

What? How?

Фото профиля Striker8433
Striker84338 месяцев назад

What the heck is up with this build? Blender’s detection for Optix, CUDA, and DLSS are BROKEN and I have no idea how to fix it. Does anyone have any idea how to build this?

Фото профиля dave enoh
dave enoh8 месяцев назад

would it work in 4.5?

Фото профиля xeon
xeon8 месяцев назад

@grok Does apple silicon got or will it get realtime eevee ray tracing rendering in Blender?

Фото профиля Violet ✪
Violet ✪8 месяцев назад

HUH

Фото профиля reallysoftuser
reallysoftuser8 месяцев назад

WHAAAAAAAAAAAAAAT

Фото профиля Duong Pham
Duong Pham8 месяцев назад

With big caveats…

Фото профиля Harem
Harem8 месяцев назад

So this is only for the GPUs with DLSS in it

Фото профиля Marnus Vermeulen
Marnus Vermeulen8 месяцев назад

I could be wrong, but as far as I know this will only be in the viewport for the time being. I truly hope that, at some point, this can be implemented for final renders.

Фото профиля Angel
Angel8 месяцев назад

Is this in substance painter?

Фото профиля Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️8 месяцев назад

Only on nVidia cards with OptiX🤷‍♂️

Фото профиля keyza
keyza8 месяцев назад

is that using ai or something

Фото профиля M I C H A E L 🐺
M I C H A E L 🐺8 месяцев назад

Rendering will be faster also ?

Фото профиля Polak
Polak8 месяцев назад

nice! now add volumetric :D

Фото профиля Chris Hunk
Chris Hunk8 месяцев назад

Como isso? DLSS ?

Фото профиля Greenglove
Greenglove8 месяцев назад

Whaaaaaat?

Фото профиля Omack Niuiz
Omack Niuiz8 месяцев назад

That is very interesting, then maybe it is possible to get FSR and XeSS just saying lol

Фото профиля FoneHodler | FONE Protocol
FoneHodler | FONE Protocol8 месяцев назад

WoW, excellent Work 🤩👏

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