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Cycles is now realtime…

168,617 Aufrufe • vor 8 Monaten •via X (Twitter)

35 Kommentare

Profilbild von Noah
Noahvor 8 Monaten

Finally DLSS in cycles

Profilbild von Moe | Video Editor - 3D Artist
Moe | Video Editor - 3D Artistvor 8 Monaten

What a time to be alive. Is there any tutorials how to add it ?

Profilbild von jgrea
jgreavor 8 Monaten

Hahah! With what GPU ?

Profilbild von Ghost Rev
Ghost Revvor 8 Monaten

how do i install it?

Profilbild von thithi
thithivor 8 Monaten

@MotionByRev still dont have a clue how to install it. :(

Profilbild von MindFlayeR57
MindFlayeR57vor 8 Monaten

@cinemamotionss @MotionByRev The PR is not merged yet, you have to wait for the devs to do that (the green icon that says open will turn purple and say merged) and once that happens wait for the next beta release. You can do it manually on your end if you want but it's a very technical process.

Profilbild von Ghost Rev
Ghost Revvor 8 Monaten

@thithitrader @cinemamotionss if i were to do it manually how would i go about doing that?

Profilbild von Aaron Sorensen
Aaron Sorensenvor 8 Monaten

Wait so is this going to be in 5.1???

Profilbild von @z15design
@z15designvor 8 Monaten

Is this realtime with a 5090? 😂

Profilbild von Adrian Parkinson
Adrian Parkinsonvor 8 Monaten

I'm really hoping this eventually extends to be usable in animations as well.

Profilbild von Barrak
Barrakvor 8 Monaten

This is a huge game changer for 3D artists! Real-time Cycles rendering opens up so many possibilities for faster workflows and iterations. The future of 3D is looking incredible! 🚀🎨

Profilbild von rahh
rahhvor 8 Monaten

is this in-built or some plugin?

Profilbild von Jesse Gould
Jesse Gouldvor 8 Monaten

Kind of.. still a lot of artifacts

Profilbild von CAMPS
CAMPSvor 8 Monaten

darn, making me wish I still had an Nvidia card

Profilbild von Jaunty
Jauntyvor 8 Monaten

Whoa!

Profilbild von windshi (CS2 Artworks and Renders)
windshi (CS2 Artworks and Renders)vor 8 Monaten

you need blender 5.0 above or it’s available on old 4.5?

Profilbild von Mooline
Moolinevor 8 Monaten

Arnold would NEVER

Profilbild von Cameron McPhee
Cameron McPheevor 8 Monaten

What? How?

Profilbild von Striker8433
Striker8433vor 8 Monaten

What the heck is up with this build? Blender’s detection for Optix, CUDA, and DLSS are BROKEN and I have no idea how to fix it. Does anyone have any idea how to build this?

Profilbild von dave enoh
dave enohvor 8 Monaten

would it work in 4.5?

Profilbild von xeon
xeonvor 8 Monaten

@grok Does apple silicon got or will it get realtime eevee ray tracing rendering in Blender?

Profilbild von Violet ✪
Violet ✪vor 8 Monaten

HUH

Profilbild von reallysoftuser
reallysoftuservor 8 Monaten

WHAAAAAAAAAAAAAAT

Profilbild von Duong Pham
Duong Phamvor 8 Monaten

With big caveats…

Profilbild von Harem
Haremvor 8 Monaten

So this is only for the GPUs with DLSS in it

Profilbild von Marnus Vermeulen
Marnus Vermeulenvor 8 Monaten

I could be wrong, but as far as I know this will only be in the viewport for the time being. I truly hope that, at some point, this can be implemented for final renders.

Profilbild von Angel
Angelvor 8 Monaten

Is this in substance painter?

Profilbild von Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️vor 8 Monaten

Only on nVidia cards with OptiX🤷‍♂️

Profilbild von keyza
keyzavor 8 Monaten

is that using ai or something

Profilbild von M I C H A E L 🐺
M I C H A E L 🐺vor 8 Monaten

Rendering will be faster also ?

Profilbild von Polak
Polakvor 8 Monaten

nice! now add volumetric :D

Profilbild von Chris Hunk
Chris Hunkvor 8 Monaten

Como isso? DLSS ?

Profilbild von Greenglove
Greenglovevor 8 Monaten

Whaaaaaat?

Profilbild von Omack Niuiz
Omack Niuizvor 8 Monaten

That is very interesting, then maybe it is possible to get FSR and XeSS just saying lol

Profilbild von FoneHodler | FONE Protocol
FoneHodler | FONE Protocolvor 8 Monaten

WoW, excellent Work 🤩👏

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