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Cycles is now realtime…

168,617 views • 9 months ago •via X (Twitter)

35 Comments

Noah's profile picture
Noah9 months ago

Finally DLSS in cycles

Moe | Video Editor - 3D Artist's profile picture
Moe | Video Editor - 3D Artist9 months ago

What a time to be alive. Is there any tutorials how to add it ?

jgrea's profile picture
jgrea9 months ago

Hahah! With what GPU ?

Ghost Rev's profile picture
Ghost Rev9 months ago

how do i install it?

thithi's profile picture
thithi9 months ago

@MotionByRev still dont have a clue how to install it. :(

MindFlayeR57's profile picture
MindFlayeR579 months ago

@cinemamotionss @MotionByRev The PR is not merged yet, you have to wait for the devs to do that (the green icon that says open will turn purple and say merged) and once that happens wait for the next beta release. You can do it manually on your end if you want but it's a very technical process.

Ghost Rev's profile picture
Ghost Rev9 months ago

@thithitrader @cinemamotionss if i were to do it manually how would i go about doing that?

Aaron Sorensen's profile picture
Aaron Sorensen9 months ago

Wait so is this going to be in 5.1???

@z15design's profile picture
@z15design9 months ago

Is this realtime with a 5090? 😂

Adrian Parkinson's profile picture
Adrian Parkinson9 months ago

I'm really hoping this eventually extends to be usable in animations as well.

Barrak's profile picture
Barrak9 months ago

This is a huge game changer for 3D artists! Real-time Cycles rendering opens up so many possibilities for faster workflows and iterations. The future of 3D is looking incredible! 🚀🎨

rahh's profile picture
rahh9 months ago

is this in-built or some plugin?

Jesse Gould's profile picture
Jesse Gould9 months ago

Kind of.. still a lot of artifacts

CAMPS's profile picture
CAMPS9 months ago

darn, making me wish I still had an Nvidia card

Jaunty's profile picture
Jaunty9 months ago

Whoa!

windshi (CS2 Artworks and Renders)'s profile picture
windshi (CS2 Artworks and Renders)9 months ago

you need blender 5.0 above or it’s available on old 4.5?

Mooline's profile picture
Mooline9 months ago

Arnold would NEVER

Cameron McPhee's profile picture
Cameron McPhee9 months ago

What? How?

Striker8433's profile picture
Striker84339 months ago

What the heck is up with this build? Blender’s detection for Optix, CUDA, and DLSS are BROKEN and I have no idea how to fix it. Does anyone have any idea how to build this?

dave enoh's profile picture
dave enoh9 months ago

would it work in 4.5?

xeon's profile picture
xeon9 months ago

@grok Does apple silicon got or will it get realtime eevee ray tracing rendering in Blender?

Violet ✪'s profile picture
Violet ✪9 months ago

HUH

reallysoftuser's profile picture
reallysoftuser9 months ago

WHAAAAAAAAAAAAAAT

Duong Pham's profile picture
Duong Pham9 months ago

With big caveats…

Harem's profile picture
Harem9 months ago

So this is only for the GPUs with DLSS in it

Marnus Vermeulen's profile picture
Marnus Vermeulen9 months ago

I could be wrong, but as far as I know this will only be in the viewport for the time being. I truly hope that, at some point, this can be implemented for final renders.

Angel's profile picture
Angel9 months ago

Is this in substance painter?

Aleksandr "M.O.Z.G" Dikov 🏴‍☠️'s profile picture
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️9 months ago

Only on nVidia cards with OptiX🤷‍♂️

keyza's profile picture
keyza9 months ago

is that using ai or something

M I C H A E L 🐺's profile picture
M I C H A E L 🐺9 months ago

Rendering will be faster also ?

Polak's profile picture
Polak9 months ago

nice! now add volumetric :D

Chris Hunk's profile picture
Chris Hunk9 months ago

Como isso? DLSS ?

Greenglove's profile picture
Greenglove9 months ago

Whaaaaaat?

Omack Niuiz's profile picture
Omack Niuiz9 months ago

That is very interesting, then maybe it is possible to get FSR and XeSS just saying lol

FoneHodler | FONE Protocol's profile picture
FoneHodler | FONE Protocol9 months ago

WoW, excellent Work 🤩👏

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