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Cycles is now realtime…

168,617 次观看 • 9 个月前 •via X (Twitter)

35 条评论

Noah 的头像
Noah9 个月前

Finally DLSS in cycles

Moe | Video Editor - 3D Artist 的头像
Moe | Video Editor - 3D Artist9 个月前

What a time to be alive. Is there any tutorials how to add it ?

jgrea 的头像
jgrea9 个月前

Hahah! With what GPU ?

Ghost Rev 的头像
Ghost Rev9 个月前

how do i install it?

thithi 的头像
thithi9 个月前

@MotionByRev still dont have a clue how to install it. :(

MindFlayeR57 的头像
MindFlayeR579 个月前

@cinemamotionss @MotionByRev The PR is not merged yet, you have to wait for the devs to do that (the green icon that says open will turn purple and say merged) and once that happens wait for the next beta release. You can do it manually on your end if you want but it's a very technical process.

Ghost Rev 的头像
Ghost Rev9 个月前

@thithitrader @cinemamotionss if i were to do it manually how would i go about doing that?

Aaron Sorensen 的头像
Aaron Sorensen9 个月前

Wait so is this going to be in 5.1???

@z15design 的头像
@z15design9 个月前

Is this realtime with a 5090? 😂

Adrian Parkinson 的头像
Adrian Parkinson9 个月前

I'm really hoping this eventually extends to be usable in animations as well.

Barrak 的头像
Barrak9 个月前

This is a huge game changer for 3D artists! Real-time Cycles rendering opens up so many possibilities for faster workflows and iterations. The future of 3D is looking incredible! 🚀🎨

rahh 的头像
rahh9 个月前

is this in-built or some plugin?

Jesse Gould 的头像
Jesse Gould9 个月前

Kind of.. still a lot of artifacts

CAMPS 的头像
CAMPS9 个月前

darn, making me wish I still had an Nvidia card

Jaunty 的头像
Jaunty9 个月前

Whoa!

windshi (CS2 Artworks and Renders) 的头像
windshi (CS2 Artworks and Renders)9 个月前

you need blender 5.0 above or it’s available on old 4.5?

Mooline 的头像
Mooline9 个月前

Arnold would NEVER

Cameron McPhee 的头像
Cameron McPhee9 个月前

What? How?

Striker8433 的头像
Striker84339 个月前

What the heck is up with this build? Blender’s detection for Optix, CUDA, and DLSS are BROKEN and I have no idea how to fix it. Does anyone have any idea how to build this?

dave enoh 的头像
dave enoh9 个月前

would it work in 4.5?

xeon 的头像
xeon9 个月前

@grok Does apple silicon got or will it get realtime eevee ray tracing rendering in Blender?

Violet ✪ 的头像
Violet ✪9 个月前

HUH

reallysoftuser 的头像
reallysoftuser9 个月前

WHAAAAAAAAAAAAAAT

Duong Pham 的头像
Duong Pham9 个月前

With big caveats…

Harem 的头像
Harem9 个月前

So this is only for the GPUs with DLSS in it

Marnus Vermeulen 的头像
Marnus Vermeulen9 个月前

I could be wrong, but as far as I know this will only be in the viewport for the time being. I truly hope that, at some point, this can be implemented for final renders.

Angel 的头像
Angel9 个月前

Is this in substance painter?

Aleksandr "M.O.Z.G" Dikov 🏴‍☠️ 的头像
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️9 个月前

Only on nVidia cards with OptiX🤷‍♂️

keyza 的头像
keyza9 个月前

is that using ai or something

M I C H A E L 🐺 的头像
M I C H A E L 🐺9 个月前

Rendering will be faster also ?

Polak 的头像
Polak9 个月前

nice! now add volumetric :D

Chris Hunk 的头像
Chris Hunk9 个月前

Como isso? DLSS ?

Greenglove 的头像
Greenglove9 个月前

Whaaaaaat?

Omack Niuiz 的头像
Omack Niuiz9 个月前

That is very interesting, then maybe it is possible to get FSR and XeSS just saying lol

FoneHodler | FONE Protocol 的头像
FoneHodler | FONE Protocol9 个月前

WoW, excellent Work 🤩👏

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