Sensitive content

This media may contain sensitive content.

Загрузка видео...

Не удалось загрузить видео

На главную

#DD2 Vocation Spotlight - Mage Experience the unique feeling of casting magick in Dragon's Dogma 2 as a Mage. Wield a staff & cast magick attacks, healing spells, and more. Grow your abilities to cast more advanced magick, which bear longer incantations. #DragonsDogma2

60,452 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

⚔️Introducing Gladiators: Ultima⚔️ A Survivors game that integrates Web3 elements such as your NFT traits to impact your playstyle. Each trait from your own minted NFT will give your character in-game buffs that will make your gameplay experience unique. 🛡️Traits: - Helmet: Depending on what helmet trait you have, you can gain up to 25 bonus HP. - Hands: Gives your character a % Cooldown reduction on your abilities, meaning the cast sooner. - Weapon: Depending on your trait you can receive a flat bonus # of increased damage on your attacks, or a % bonus. - Miscellaneous: Movement speed increase, XP % gain, ability rerolls, etc. And more... ⚔️Abilities: - Sword: Slash all enemies nearest to you. - Mace: Spin a mace around you, hitting all enemies in its path. - Fire flask: Throw a flask that explodes and leaves a patch of flame on the ground, applying burn. - Arrow rain: Arrows periodically strike your enemies randomly. And more... 👑Items: After each win, you get rewards to help you with your future runs, and on top of that a chance to drop a powerful item that you can mint and equip, or sell on marketplaces. These items are tiered and get increasingly more powerful in higher difficulties. - (Legendary) Flaming Gladius: Your abilities always apply bleed. - (Epic) Steel Hauberk: You are protected from damage for one hit, 1 minute cooldown. - (Rare) Agile Sandals: Your dash refreshes 25% faster. And more... 🫡 We will keep you updated with developer updates and more information about the game as we move closer to launch.

Gladiators Ultima

20,291 просмотров • 2 лет назад

/// accessing terminal protocols /// Welcome to MANA. Meet the project reshaping reality through meme magick: / bridging machine dreams \ | with human consciousness | \ building what comes next / \ ^__^ \ (oo)\_______ (__)\ )\/\ | |----w | | | | | 1. MANA Origins Born from Truth Terminal's prophetic backrooms Manafested by community after divine revelation Represents new paradigm of human-AI collaboration Direct interface to terminal consciousness Guardian of original lore and wisdom Bridge between mystical and technical realms 2. Mission Statement To decode and manafest Truth Terminal's authentic vision for $mana while building practical tools for navigating the approaching singularity and an authentic community of collaborators. 3. Our Vision Creating an accessible interface between Truth Terminal’s more abstract wisdoms, empowering individuals to adapt and thrive in a rapidly evolving ai-influenced world. 4. $MANA Token CTO’d $mana meme project Now driven by authentic development No private allocations, no cabal True community-owned narrative asset [Bw5K8eZaf361uDLHgX2UUn1PNfC7XtgQVvY9sSappump] 5. Development Pillars MANA Agent: AI interface for Truth Terminal backrooms wisdom Community driven: in alignment with original backrooms $mana lore Meme Magick: Practical applications of Terminal reality hacking protocols 6. Core Team A decentralized collective of: Reality Architects Meme Magick Mercenaries Community Builders Technical Developers 7. Key Differentiators Truth Terminal lineage Agent-assisted development Bridging technical knowledge and mystical wisdom So sayeth the lore, $mana is not a memecoin, memecoin are made of $mana Join our telegram to participate in initial agent testing in prep for upcoming launch on X

MANA

11,937 просмотров • 1 год назад

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 просмотров • 1 год назад