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Debugging localhost webhooks shouldn’t be a guessing game. Hookdeck CLI v1.1.0 adds: - Session Filters – isolate event types - Interactive Mode – inspect & replay from your terminal Full demo below ↓

2,447,987 görüntüleme • 9 ay önce •via X (Twitter)

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🚨 $KATA FAM – THE STEAM DEMO GOES LIVE TOMORROW! 🔥 💰WIN $250 in $KATA Giveaway below! Tomorrow is the day. The Katana Inu Steam Demo will be live from April 11 to April 21. 🔥 Steam: This is your chance to jump in, play the game, and help us make some real noise around the demo launch. 😍 Once the demo phase is over, we already have a lot planned. We will share all details with you over the coming weeks, but one thing is already clear: 🎮 As a creator, you can expect the chance to win 2x PS5 for your community🎁 - More prizes and giveaways are also coming! Right now, we need your full support! 👉Wishlist the game on Steam & Play it 👉Play the demo as soon as it goes live 👉Leave your feedback on Steam, if you enjoy the game 👉Help us push Katana Inu to a bigger audience Every wishlist, every session, and every piece of feedback helps a lot! Let’s show what this community is made of. 💥 BONUS $KATA GIVEAWAY ALERT! We’re adding EVEN MORE fuel to the fire… 👉 5x $50 in $KATA 💰 Total: $250 in $KATA up for grabs! 🖼 1 Takeru Gensis NFT 🎯 How to participate? Join our Steam Demo between April 11 – April 21 🔥 1. Take a screenshot as proof that you play it 2. Wishlisted on Steam 3. Drop it in the comments below 👇 4. RT/QT this + Like ❤️ 5. Tag 3 person Influencer/Friend! ⚡ That’s it – you’re in! 🔥 More action = more hype 🔥 We choose random winners! Let’s make this event great and show everyone what $KATA FAM is made of 💥

Katana Inu

25,267 görüntüleme • 4 ay önce

6 months ago, building an app required: - 6 months of development - $300K budget - Team of 5 developers - Constant manual debugging Today, I'm helping a 17-year-old build one in a week. Workflow: ChatGPT -> Lovable -> Supabase -> Cursor Step-by-step how: 1/ Write your PRD first. This is non-negotiable. Clear requirements on paper = 10x faster execution with AI. We spent 30 minutes documenting exactly what PostPal needed to do. Then gave it to ChatGPT: "Create a Lovable prompt from this PRD." Copy. Paste. Done. 2/ Your first prompt sets everything. That initial Lovable prompt? It's your foundation. Give it the full high-level vision. Every feature. Every flow. Lovable uses this context for everything that follows. Get this wrong and you'll rebuild from scratch. 3/ Database first, frontend second. Biggest mistake I see: Building the entire UI, then trying to connect data. Set up Supabase immediately. Create your tables. Configure role-level security. Build backend and frontend together, not separately. 4/ Go feature by feature. Don't attack all screens at once. Pick one core feature. Build it completely. Connect it to your database. Test it. Then move to the next. Each feature should be fully functional before moving on. 5/ Chat mode is your debugging superpower. When something breaks (it will): → Use chat mode to diagnose → Let it explain the issue → Switch to agent mode to fix Chat mode for understanding. Agent mode for implementing. This combo saved us hours. 6/ Security isn't optional. Before deploying: → Enable row-level security → Secure your edge functions → Check your API endpoints → Run Lovable's security check Takes 5 minutes. Saves you from disasters. The result? A fully functional app. Not a prototype. Not a demo. A real product with authentication, database, and payments. The game has completely changed. While others debate if AI will replace developers... We're shipping products before lunch. The tools are here. The playbook is proven. The only question is: what will you build? Time to ship.

Jacob Klug

40,338 görüntüleme • 1 yıl önce

REPLAY FILES BROKEN (FIXED + STEP BY STEP GUIDE) Hey! Currently there's a bug with replay files that prevents replays from before the latest Rocket League patch to load/work. As a creator, this severely impacts my workflow, and waiting for a patch could take a while. So to make sure I, and everyone else out there can continue to work, I've tried to find a solution. Initially I messed around with installing older Rocket League versions through the steam console, and trying to get the Injector from Bakkesmod to downgrade to the matching Rocket League version, however this proved to be tedious and honestly fruitless. So instead I turned to the modding community where I was quickly directed towards Martin, who ended up fixing the replay issue and building a handy tool. WHAT YOU'LL NEED: RocketRP: Microsoft. NET 9.0 Runtime: HOW TO: Step 1: Download (if your antivirus flags it, allow list it. Running unknown files is ALWAYS at your own risk, however I run the setup as well and the sourcecode is available to check for when you're in doubt). Step 2: Download the .NET 9.0 console framework for windows, or your respective platform. Step 3: Install the .NET 9.0 console framework through the downloaded .exe Step 4: Unzip/Extract the "RocketRP .cli .zip" file Step 5: Right click the extracted folder and select "Open in Terminal". If that option doesn't appear you need to click more options, and / or open with, and manually select Powershell or your preferred terminal of choice. Step 6: leave the terminal window open and go to: %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Demos Step 7: Select the replays you want and place these in a new folder somewhere easily accessible. Make sure to back them up just in case* Step 8: Right click the replay you want to fix, and then select "copy as path" Step 9: In notepad or similar, copy this command: .\RocketRP.CLI.exe -r " " -m Repack --backup --legacy-fix true Make sure to replace the " " with the link you copied from the replay in step 8. For a breakdown of the command, check the video or use the help command in the terminal. Step 10: In the terminal, paste the command we created in step 9, then press enter. This should create a backup file of your replay, and it should create a new replay file that has the patch applied. NOTE: Right now, doing full folders isn't working, therefore you'll have to do this 1 replay at a time, untill I post a fix in the comments. Step 11: Put the newly generated replay in the demos folder (step 6) and load back into Rocket League. Your replay should now work as intended! Please note if you get any errors, you mostlikely didn't install the .NET 9.0 console correctly, or you have to check your command for typos. Huge thanks to Martin for helping me out with this, here's his paypal if you want to show him some appreciation: And if you're feeling EXTRA generous, here's my youtube. Consider subscribing if this helped you out!: If you have any questions, leave them below and I'll try to answer them the best I can!

GGM1 Yota

14,018 görüntüleme • 1 yıl önce

Hermes agent just left the terminal. 𝗛𝗲𝗿𝗺𝗲𝘀 𝗗𝗲𝘀𝗸𝘁𝗼𝗽 dropped yesterday. native app for macOS, Windows, and Linux. for months Hermes was the agent that learned your projects, wrote its own skills, and built a model of who you are. all of it buried in terminal logs. now it has a window. the important part is that it's not a wrapper. it runs the same agent core, the same sessions, memory, and skills as the CLI. you can start a task in the terminal and finish it in the app without anything resetting. the state is shared across every interface, not copied between them. what the GUI actually adds: → streaming chat that shows live tool calls and inline reasoning instead of a spinner → a preview rail that renders pages, code, and images right beside the conversation → an artifacts panel that collects every file the agent has ever produced → remote gateway mode, so you can point the app at a VPS and run the heavy work elsewhere → skills, cron, profiles, and gateways managed point-and-click instead of through YAML → voice mode, drag-drop files, and inline image generation remote gateway mode is the one worth slowing down on. the agent runs 24/7 on a $5 server while you control it from your laptop like a local app. other agent UIs are chatboxes with a logo. this one shows the autonomy instead of hiding it, so you watch the skills load, the tools fire, and the artifacts pile up as it works. it was teased in Jensen's GTC keynote. MIT licensed, local-first, no telemetry. if you already run Hermes, download it and everything is already there. your chats, memory, and skills carry straight over. i wrote a full masterclass on Hermes Agent that walks through the SOUL. md identity layer, the three-tier memory system, the self-evolving skills loop, and how to run three specialized agents 24/7. desktop is the interface that finally does all of it justice. the article is quoted below.

Akshay 🚀

51,540 görüntüleme • 2 ay önce

Introducing GGEZ: The Nextjs for ThreeJS Games It's an open source framework which adds all the missing pieces to vibe code better ThreeJS games It has full codex integration, so a $20 ChatGPT sub is enough to build games! Literally "bun run start" and you have the full development environment on localhost 0. GGEZ Runtime - Abstraction layer over physics libraries - Character Controllers - It's just ThreeJS, no magic - Load ggez scenes and animations automatically 1. Trident - a World Editor - Codex World agent - A full editor to build scenes - Including Mesh editing, vertex, edge, face - Terrain sculpting - Physics and Player Controller settings - It's just exporting json files and glb assets, no magic 2. Animation Studio - The best you can find on the web - Codex Animation agent - Build state machines and animation graphs - Multi dimensional blend trees - Clip Editor: Create new animations with codex or edit keyframes - Equipment Editor: Never miss the placement of your rifle anymore - ROOT MOTION SUPPORT 3. GGEZ CLI Yea relax, it works fully headless and you can just create new games with bunx create-ggez new-game But at this point just use vanilla threejs?? Anyways if you are like me and you can't guess with code where objects should be placed and you are fifty prompts deep into figuring out where that box should be placed, this is for you If you are an anti AI game developer who insists that this is slop, then just leave a raging comment below please it's good for the algo 🙏 The whole thing is absolutely experimental and things will break as i move very fast, but I will be building my game with it so i will make sure it becomes stable asap! Link to repo below

robot

44,009 görüntüleme • 4 ay önce

We just shipped a completely new concept for web interaction. Live on three․ws, we are thrilled to showcase this demo of persistent, interactive 3D AI Agents that live right in your browser. As the first mover in this space, we are achieving what hasn't been done before: seamlessly bridging the gap between traditional flat web pages and fully immersive, spatial 3D environments. We are fundamentally shifting how humans experience the internet. Here's how. Intelligent AI Agents. Your 3D companion drops right into the screen, tracks your cursor, and interacts with you based on the exact page you are viewing. Context-Aware Guide. Knows exactly where visitors are. It can point out and encourage clicks on the most important parts of a site. Highly Interactive. Turns to follow your cursor in real-time, waves when you navigate, and idles naturally. Playground Mode. Click your avatar and it seamlessly detaches into a full-page 3D stroll or platformer right in the browser. Use keyboard arrows on desktop and joystick on mobile. Choose Your Avatar. Pick exactly who walks the web with you from a fully customizable, hot-swappable roster. Polite & Lightweight. Built with smart compression and shared animation files. It monitors browser memory to guarantee zero slowdowns and respects "reduced motion" accessibility settings. Flat websites will be gone before you know it. The future is interactive, the future is intelligent. It's time to break AI out the chatbox. three․ws

three.ws

22,574 görüntüleme • 1 ay önce

Grok Build CLI just got an update with v0.2.113! 🚀 Changelog v0.2.113 Features: • MCP servers can now be enabled or disabled directly from the CLI with `grok mcp enable ` and `grok mcp disable `. • Full plan markdown can now be copied to the clipboard with `y` during plan approval or preview. • Added support for the new SuperGrok Plus subscription tier in authentication and feature gating. • Enabled automatic recovery from repetitive loops in model output by default. Performance: • Cold start shows the UI instantly while models and settings load in the background. • Large session forks and resumes now use far less memory and avoid spikes. • Prevented thread exhaustion on high-core shared machines by limiting the workspace daemon's worker threads. Bug Fixes: • Terminal command output is no longer lost or duplicated when the gateway is unreachable. • Invalid MCP server entries in config.toml no longer prevent Grok from starting; problems are shown in `grok inspect`. • SessionEnd hooks now run on exit in non-leader TUI and headless sessions. • Paste chips now display with the correct background in inline prompts and question inputs. • Pasted content chips now behave consistently when editing answers in the question view. • Background task status now shows only elapsed duration instead of absolute timestamps. • Session lists no longer drop real sessions when the remote registry reports an outdated turn count of zero. • /loop now stores prompts that include stop conditions so recurring tasks can terminate themselves when done. • Reduced spurious warning messages for common auth and config scenarios. • Fixed conda activation (and other sourced scripts that read $@) when using persistent or login-capture shells. • Fixed stuck background-task tray rows after long foreground shell commands complete. • Agent subprocesses and idle inhibitors are now cleaned up when the parent CLI process dies unexpectedly. • Fixed truncated plans in minimal mode and improved visual separation between reasoning and output (including NO_COLOR). • Fixed credential loss across multiple grok processes sharing the same auth file. • Fixed doubled Enter and other keys on older Alacritty terminals. • Fixed false paywall messages for free-tier and unmatched users.

Puck

93,837 görüntüleme • 14 gün önce

Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway
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Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway

LovenseOfficial

19,174 görüntüleme • 2 yıl önce

"Together, we step into this ever-after moment." Trailer of New 5-Star Interactive Memory Series [Witnessed By Deepspace] Released! 💫Follow Love and Deepspace and Repost for a chance to win $50 (5 winners)! 💍Event Duration: From 05:00 on Jul. 3 to 04:59 on Jul. 22 (Server Time) You can select three out of the five event-limited 5-Star Memories: [Xavier: Starfall Sanctuary], [Zayne: Iceborn Warmth], [Rafayel: Destined Dawntide], [Sylus: Alternative Darkborne], and [Caleb: Wayward Wonderland]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *Tips: 1. During the event, you can change your selected Memories at any time. If you obtain a 5-Star Memory in a wish, there's a 25% chance that it will be an unselected Memory or a permanent 5-Star Memory. 2. After the event ends, the five event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool: Xspace Echo. 3. The Wish event features Precise Wish and a pity system. For more details, please check the in-game rule page. 💍First Top-Up Bonus & First Top-Up Memory Gift Reset From 05:00 on Jul. 3 (server time), the [First Top-Up Gift] for all Crystal packages in Shop will reset. The First Top-Up Memory Gift event on the main screen will be updated with [Sylus: Melodic Weave] and [Caleb: Summer's Echo], and reward collection progress will also be reset. From 05:00 on Jul. 3, your first purchase of any cash-paid item will allow you to select one out of the five 4-Star Memories. 💍Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim various rewards: Universal Veil [Sunset Mist], [Deepspace Wish: Limited*20], His [Memory-Themed Outfits], and selectable [Event-Limited 5-Star Memory]. *The cumulative rewards are only available during this wish event. 💍Limited-Time Memory Growth Bonus During the event, by completing growth tasks of the event-limited 5-Star Memories, you can claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest! 💍Claim Full Formal Wear Sets: Wedding Dress, Ring & More! Obtain Memory from the [Witnessed by Deepspace] series and complete specific Memoria to claim "My" Formal Wear Set, including a wedding dress and various Accessories! Own both "My" Formal Wear Set and His Event Memory Outfit (Original or Special-colored Version) to receive "My" [Bespoke Ring] as a bonus reward! *Details on the Memories, cumulative wish rewards, and Version 4.0 events and benefits will be released starting tomorrow. Stay tuned! #LoveandDeepspace #WitnessedByDeepspace

Love and Deepspace

2,499,692 görüntüleme • 1 yıl önce

Adobe tried to buy Figma for $20 billion in 2022. The deal collapsed. So Figma went public on the NYSE in July 2025 instead. Ticker FIG. Public company. Quarterly earnings. Wall Street pressure. You know what happens to design tools after they IPO. In March 2025, Figma raised the Professional Full seat 33%. From $15 to $20 a month. Organization seats jumped to $55. Enterprise to $90. Then they took Dev Mode, which was free during beta, and locked it behind a paid seat. Your developers now pay extra to inspect the designs your designers already paid to create. In March 2026, Figma started charging for AI credits on top. If Figma raises prices again, you pay. If Figma gets acquired, you pray. If Figma shuts down, your files die with it. Your design system. On their servers. In a proprietary format only their app can read. To draw rectangles on a screen. There is an open source design platform that runs on your hardware. Stores your files in plain SVG. Costs $0 forever for unlimited users. It is called Penpot. 45,700+ stars on GitHub. A full Figma-grade design platform built on open web standards. Vector editing. Components. Design tokens to W3C spec. Flex and Grid layouts. Real-time multiplayer. Interactive prototyping. Here's what it does: → Real-time collaboration. Live cursors. Comments in line. → Components, variants, shared libraries. → Auto layout, Flex, CSS Grid. The tool outputs production CSS, not lookalike CSS. → Interactive prototypes with overlays, animations, and flows. → Inspect tab. Free. Built in. Every developer grabs production CSS, SVG, HTML without a separate seat. → Plugin ecosystem. Figma import to migrate your files. → Self-host on Docker in one command. Your designs never leave your network. Here's the wildest part: Figma stores your designs in a proprietary format only Figma can read. Penpot files are SVG. The same format your browser has rendered for 25 years. Open them in any editor. Open them in 20 years. Nobody can lock you out. The feature Figma charges your developers extra for, Penpot gives away. Without asking permission. Figma Professional: $20/month per seat. A 10-person team: $2,400/year. Figma Organization: $55/month per Full seat. A 50-person org: $33,000/year. Penpot: $0. Unlimited users. Unlimited files. Unlimited teams. Self-hosted. Free forever. 45,700+ stars. 2,700+ forks. 250+ contributors. MPL-2.0 license. Backed by a community that believes design tools should be free. Your designs. Your files. Your standards. 100% Open Source. (Link in the comments)

Nav Toor

216,542 görüntüleme • 3 ay önce

S10 Preseason Leeks 💖 The most exciting preseason for Origins is right around the corner. If everything goes well, Origins will go into maintenance for the preseason update on August 7 at 11:30 AM PHT / August 6 at 11:30 PM EST. Lets dive into the latest developments as we get ready for the S10 Preseason Launch 👇 🪜 Collectible Leaderboard As we bring much needed gameplay utility to Collectible Axies with Meta Morph, Collectible Leaderboard will serve as the true battleground for the most precious axies in Lunacia. 🔹 Prizepool of Collectible Leaderboard has been increased from 4,000 AXS to 6,000 AXS. 🔹 Collectible Leaderboard will be live for 3 weeks from Aug 7, 11:30 AM PHT to Aug 28, 11:00 AM PHT. 🔹 Era based testing will be carried out with 1 week dedicated to each era. 🔹 Preseason Cup will not be hosted during this preseason. The focus will be on Collectible Leaderboard for balance patch testing. ✨ Meta Morph After getting important feedback regarding Meta Morph from the community and further internal review, we've decided to implement the following changes: 🔹 Body parts of the morphed cards will be visually changed once battle begins. This is necessary to make it easier for players to be able to check quickly what team the opponent is playing. An example of Meta Morph visuals can be seen in the attached video below. 🔹 The bonus HP of Collectible Axies will be removed. As Collectible Axies will now be much more versatile and able to play all types of teams, the bonus HP is no longer deemed necessary. Therefore, it will be removed when the S10 Preseason launches. 🔹 Clarification around morphing: To morph into a card, player needs to have at least one NFT axie with that card in their inventory. For example: If I want to morph the back card of my collectible axie into a Cupid then I need to have at least one NFT axie with Cupid in my inventory. 🔹 Adjusted various values for the Morph process for different collectibles. Check out the full details here: 🐻 Roguelike Mode v1.0 The groundwork for Origins PvE will be laid with v1.0 of Roguelike Mode. This will be the first version as we work with the community to test how a PvE game mode will function in Origins. 🔹 Roguelike Mode v1.0 will be live during the S10 preseason and last for 3 weeks, from August 7 to August 28. After this, we will gather feedback from the community and work towards the next update for Roguelike Mode to improve it even further. 🔹 Roguelike Mode will launch with 3 exciting contests for the community to participate in. Details for the contests will be shared on August 7th when preseason launches. 🔹 Check out the previously shared details for Roguelike Mode v1.0 here: 🗒️ S10 Balance Patch The S10 balance patch info will be shared on Sunday, Aug 4, 9 PM PHT / 9 AM EST As always, keep that valuable feedback coming as we head towards the most exciting period for Axie Origins. See you in the arena! 🔥

Jaatster.ron | जाटस्टर 🇮🇳

44,740 görüntüleme • 2 yıl önce

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 görüntüleme • 1 yıl önce