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Introducing GGEZ: The Nextjs for ThreeJS Games It's an open source framework which adds all the missing pieces to vibe code better ThreeJS games It has full codex integration, so a $20 ChatGPT sub is enough to build games! Literally "bun run start" and you have the full development...

41,694 views • 2 months ago •via X (Twitter)

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EVERYTHING YOU NEED TO KNOW ABOUT CHATGPT'S "LOVABLE KILLER" CODEX SITES (in 25 mins): TLDR; the coolest part is that apps you build can update themselves autonomously 1. Codex Sites is not Replit or Lovable or Bolt. Those are great for one-prompting a full app. Codex Sites is for building apps that the agent keeps improving without you touching them. 2. Your personal website can update its own stats. Your internal dashboard can refresh its own data. Your product can add features while you sleep. The app is alive. 3. Start by invoking at-sites. Use realistic sample data. Always say "save for review, do not deploy." This unlocks building a real product, not a homepage. 4. Add persistent storage so the app remembers everything between visits. Without this it resets every time. Ask Codex to show you the data model before it builds. 5. Create safe actions. These are the specific things the agent is allowed to do to your app: add data, update cards, move things, score things. You define the boundaries. The agent operates within them. 6. Build skills so any future Codex chat knows how to interact with your app. The skill is basically a manual for the agent. Without it, every new chat starts from zero. 7. Save gate like a video game. Codex doesn't auto-save. Create checkpoints before you deploy so you can roll back if something breaks. 8. Close the autonomous loop. This is the magic. Once memory, safe actions, and skills are set up, the agent can update your app from any chat, any context, without you switching tabs. 9. Use the plugins most people are sleeping on. Figma, Canva, HeyGen for avatar videos, Game Studio for interactive experiences, FAL for image generation, Hugging Face for open source models. Worth adding a few. 10. The big picture: we went from building apps to raising apps. You set up the structure, the guardrails, and the skills. The agent does the rest. That's autonomous product building and it's here right now. Tbh, Codex sites isn't perfect. Still a lot to be desired like domains, db, authentication etc. But it's a glimpse into this idea that apps can be updated/improved upon automonously. And Codex Sites is REALLY good if you live in Codex everyday. Which more and more of are. And that's really cool. Will be interesting to see how Lovable, Bolt, Replit etc react to this. full tutorial on The Startup Ideas Podcast (SIP) 🧃 where you get your pods watch share with a friend i'm rooting for you What do you think of Codex and Codex sites?

GREG ISENBERG

60,178 views • 5 days ago

How I get shit done, Episode 001 I've set up a playbook called ‘land’, which is triggered automatically when I drag an issue into the merging column in Linear. That reliably runs CI and merges any green PRs. This has allowed me to ship way faster than before. I think the key takeaway here is you can try to build your own code factory and your own agent orchestration layer, but it is a huge amount of work. The truth is there are entire companies with massive funding that are already tackling this and it's just easier to use their platform. I think this is a lot like if you were a carpenter: you could build your own generator, fuel it, wire it up, and then build a plug and then you could plug your saw into it. Or you could just plug your saw into the wall. Because the electricity company has already done all the work in the infrastructure and investment to make that plug work. I think more of us who are building companies should just be plugging into the wall instead of trying to build all this tooling ourselves. As a dev it's so tempting to build your own dev tools but I think a lot of times, even though you can build fast with agents now, it's a complete waste of time. It probably sounds like I'm being paid by Devin or something but I have zero financial interest here. They don't give me credits. I'm not an investor. I'm not being paid. I just think the tooling is really damn good. If you used Devin a long time ago and wrote it off, you really should have another look - for $500/month it's pretty obscene what you can get done.

Ryan Carson

14,029 views • 2 months ago

ALERT! IT IS TIME TO SAVE THE MARKET! ...And Crypto gaming. I will be launching a new DAO on daos.fun This DAO is going to be a decentralized game publisher , the idea is to make fun games, lightly integrate crypto (don't ram it down users throats), and just focus on the stuff people like....Being able to win Sol in pvp death matches. The idea is simple. You have a "safe" zone where you farm, and pvp is enabled but you just lose items, and you have a "hard core" zone, where you enter and wager SOL, you have to enter, kill the players, take the loot, and extract before the mobs or others kill you. If the monsters kill you, the sol goes to further game development. If you win, you keep it. REA HIGH STAKES PVP. It also makes the game fun to watch, stream. I envision two player types, the professional filipino web3 gamer kid, this guy is going to grind, then chill in the dungeon and try to kill you, and the First world-er pay to win type. who wants to burn like 20$ to gear up, and try to kill the filipino kids. Its still skill based enough that you cant really pay to win. You just get good gear, but that won't matter if you dont have the mechanics down. Similar to Albion online. The trailer attached is all real game play, the game is LIVE and ready, but still has some bugs, but will be playable right out the gate (private beta first) , and DAO token holders will have an active say in the shape of the game. I wouldn't yolo your life savings into this, its mostly a passion project I funded myself, and I am going to keep launching different games, and each might have its own token or just use the DAO token, its all going to be on a game per game basis, but the point is to allow people to invest and capture some of that value, and to build in public and build up a player base with each new game the DAO launches. I have already poured like 50k+ usd into it, and I dont care if I make nothing, I just am so tired of shit tier crypto games and think we deserve better.

Skely

58,497 views • 1 year ago