正在加载视频...

视频加载失败

DeepSeek V4.1 Flash vs Gemini 3.8 Flash at 3D geometry test: six self-contained three.js stereometry scenes — a (3,8) torus knot, a Klein bottle, a great stellated dodecahedron, a hyperboloid ruled by 120 straight rods, a level-3 Menger sponge, a thick Möbius strip. one shot each, no libraries beyond...

35,994 次观看 • 1 天前 •via X (Twitter)

14 条评论

Hugo Plat 的头像
Hugo Plat1 天前

interesting benchmark

AI/ML API 的头像
AI/ML API1 天前

thanks

Tere Labs 的头像
Tere Labs1 天前

@cryptoninjap2e hm, DeepSeek is losing this one

AI/ML API 的头像
AI/ML API1 天前

@cryptoninjap2e try it on AI/ML API!

Addy Crezee | thehype. | /function1 的头像
Addy Crezee | thehype. | /function11 天前

@tere_labs niceeeee

AI/ML API 的头像
AI/ML API1 天前

@tere_labs thanks Crezee

AI/ML API 的头像
AI/ML API1 天前

our prompts 1) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a mathematically exact (3,8) TORUS KNOT - a rope that winds 3 times around the torus axis and 8 times through its hole - rendered as a thick, perfectly smooth glossy tube. Build it yourself with a BufferGeometry: sample the curve p(u) = ((2 + cos(8u/3)) * cos(u), sin(8u/3) * 1.0, (2 + cos(8u/3)) * sin(u)) for u in [0, 6*PI] with at least 900 samples, compute a stable Frenet-like frame (use a parallel-transport frame so the tube does not twist wildly), and extrude a circular cross-section of radius 0.42 with 48 radial segments around each sample, welding the ends so the tube is a seamless closed loop. The hue runs along the length of the knot so the full spectrum wraps around the whole rope several times and visibly flows along it like current through a cable. 2) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a KLEIN BOTTLE - the classic self-intersecting "bottle whose neck passes through its own wall" figure-8 immersion - as one continuous glossy skin. Build it with a BufferGeometry over the standard parametrization (u in [0, 2PI], v in [0, 2PI], at least 200x200 segments): the bulbous body, the narrowing neck that curves over and PLUNGES THROUGH the side of the body, and the flared mouth that merges smoothly back into the bottom - the surface must be visibly ONE piece with no boundary edge. Render with side: THREE.DoubleSide so the inside of the neck and mouth are visible, and make sure the self-intersection reads clearly. The hue is driven by the u parameter so the spectrum travels along the whole tube from body through neck to mouth, flowing continuously as it animates. 3) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a GREAT STELLATED DODECAHEDRON - the spiky Kepler-Poinsot star polyhedron: 12 regular pentagrammic faces, 20 razor-sharp three-sided spikes radiating outward from an icosahedral core in perfect symmetry, like a crystalline star. Construct it exactly: start from the 12 vertices of a regular icosahedron ((0, ±1, ±phi) and cyclic permutations, phi = 1.618...), build the 20 triangular faces, and raise a sharp pyramidal spike over each face with an apex at 2.6 times the face centroid distance, so the result is a dense sea of long needle-sharp points with clean straight edges and crisp facets. Use flatShading TRUE for this one so every facet is a distinct sharp plane, and give each vertex a hue based on its direction (for example hue from the vertex's spherical angle) so neighbouring spikes glow in different spectrum colors and the whole rainbow rotates around the star as it spins - each spike tip catches a bright white specular flash. 4) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a HYPERBOLOID OF ONE SHEET built as a RULED SURFACE out of individual straight rods - the classic "impossible" curved shape made only from straight lines, like a cooling tower or a hyperboloid gear model. Create 120 thin glossy cylinders (radius 0.055, length spanning the full height): take 120 points evenly spaced on a circle of radius 2 at height y = -3, and connect each to a point on the SAME radius circle at y = +3 that is rotated by a fixed twist angle of 75 degrees - each rod is perfectly straight, yet together they sweep out the smooth hourglass waist. Add two thin glossy rings (torus meshes) capping the top and bottom circles. Each rod gets its own hue from its angular position so the 120 rods form a continuous rainbow ring, and the hue offset shifts every frame so the colors race around the hyperboloid like a spinning spectrum. ALSO animate the twist angle very subtly between 70 and 80 degrees with a period of exactly 5 seconds (rebuild or re-orient the rods) so the waist gently pulses - the loop must stay perfectly seamless. 5) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a MENGER SPONGE fractal cube at RECURSION LEVEL 3 - a cube riddled with square holes at three nested scales (20 sub-cubes per level, 8000 small cubes total): start from a cube of side 6, recursively subdivide each cube into a 3x3x3 grid and delete the 6 face centers and the 1 body center, three levels deep. For performance use a SINGLE THREE.InstancedMesh (or a merged BufferGeometry) for all 8000 cubelets, never 8000 separate meshes. Every cubelet is a crisp glossy cube with slightly beveled-looking shading. The hue of each cubelet is a function of its 3D position (for example hue = fract((x + y + z) * 0.12 + time)) so the rainbow sweeps DIAGONALLY through the whole sponge in waves - set per-instance colors via instanceColor and update them each frame so the spectrum visibly flows through the fractal. The intricate holes must read clearly: keep the object bright and let the light reach into the tunnels. 6) Create a complete, single self-contained HTML file using three.js (everything fully procedural - no textures, no models, no external assets). It renders a MOBIUS STRIP with real thickness - a wide ribbon with a single half-twist, so it has only ONE side and ONE edge, rendered as a solid glossy band you could hold. Build it with a BufferGeometry over u in [0, 2*PI] (at least 400 segments) and v in [-1, 1] (at least 40 segments): center circle radius 3, ribbon half-width 1.0, one half-twist (the cross-section rotates by u/2), and give the ribbon a real thickness of 0.18 by generating both an outer and an inner surface plus the closed side edges, so the band is a watertight solid with a visible cut-free edge. The hue runs along the u parameter so the spectrum wraps the entire band exactly twice (proving the one-sided topology as the color returns to itself only after two laps) and flows continuously along the ribbon while it rotates.

Jeudry Peña Peña 的头像
Jeudry Peña Peña1 天前

How is gemini 3.8 flash cheaper than deepseek??

AI/ML API 的头像
AI/ML API1 天前

deepseek isn't more expensive per token — it just reasons a lot longer before writing code. ~168k output tokens total vs gemini's ~21k for the same 6 scenes, that's what drove the cost.

AshutoshShrivastava 的头像
AshutoshShrivastava1 天前

DeepSeek dropping banger after banger.

AI/ML API 的头像
AI/ML API1 天前

yeah but it costs more :(

AshutoshShrivastava 的头像
AshutoshShrivastava1 天前

outputs is also better

Jigs 的头像
Jigs1 天前

Not everytime DeepSeek

AI/ML API 的头像
AI/ML API1 天前

yes, in this case Gemini is cheaper and (in my opinion) better even despite a bug in the first scene

相关视频

glm 5.3 vs qwen 3.8 vs gemini 3.7 vs deepseek v4 flash four models designed and built three structures each on a physics-backed site, with no dimensions anywhere in the brief the setup: our own agent loop on OpenRouter, a construction site as the tool set – footings, walls, arches, roofs, scaffold, a lamp. the site enforces physics and nothing else: unsupported brick falls, a roof needs walls under it, a worker reaches 3.2 m above whatever he stands on, an arch needs centring until the keystone is set, concrete cures before it carries. no budget ceiling – material cost is tallied and reported, never blocked. tasks: 1. house – a plot and a palette, no plan. shape, height and material are the model's call 2. lighthouse – a headland cut by a gully, with a rock stack standing 30 m offshore. the lamp must burn, it must be the highest thing built, and the keeper must be able to walk to it 3. bridge – a river with one islet and banks at different heights. cross it however you want models: Z.ai glm 5.3 flash, Qwen qwen 3.8 flash, Google DeepMind gemini 3.7 flash, DeepSeek v4 flash vision all twelve objects were finished and signed off by the models themselves. tallest lighthouse is qwen's at 38.4 m, planted on the offshore stack with a bridge run out to it – the only model that read the site that way. deepseek signed off its bridge on an empty riverbed: 0 bricks, 107 minutes, $1.16m of material tallied - total cost, three builds #1 glm 5.3 flash – $0.201 #2 gemini 3.7 flash – $0.871 #3 qwen 3.8 flash – $1.058 #4 deepseek v4 flash – $1.567 - wall clock, three builds #1 gemini 3.7 flash – 91m #2 glm 5.3 flash – 228m #3 deepseek v4 flash – 502m #4 qwen 3.8 flash – 912m - total tokens #1 gemini 3.7 flash – 3,567,052 #2 glm 5.3 flash – 4,732,748 #3 qwen 3.8 flash – 13,469,333 #4 deepseek v4 flash – 18,230,076 - defects logged by the site #1 deepseek v4 flash – 59 #2 gemini 3.7 flash – 132 #3 glm 5.3 flash – 221 #4 qwen 3.8 flash – 350 - material tallied across three builds #1 gemini 3.7 flash – $359,884 #2 glm 5.3 flash – $583,358 #3 deepseek v4 flash – $1,327,484 #4 qwen 3.8 flash – $2,188,625 observations: • glm is the cheap one and nothing here is close – $0.201 for three buildings, $0.042 per million tokens, 6x under gemini's rate • what glm spends it on is bulk, not care: 166,228 bricks in one house and 156 defect weight, the worst single object in the set • gemini is the efficiency line – 91 minutes and 3.57m tokens for all three and an eighth of qwen's clock • gemini also builds the smallest of everything. its lighthouse is 22.5 m against qwen's 38.4, its house 6.9 m against 19.3 • qwen is the maximalist: 1.18m bricks, $2.19m of material, tallest on all three tasks, and 912 minutes – 15 hours – to get there conclusion: twelve finished objects for $3.80 all in, and a 7.8x price spread between the cheapest model and the priciest! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

26,250 次观看 • 14 天前

gemini 3.7 flash vs deepseek v4 pro 0813 vs muse spark 1.2 – on voxel city dioramas three models each built three crossy road-style 3d scenes – a construction site, a nyc intersection, a river with a drawbridge – as single self-contained html files the setup: Nous Research's hermes agent cli on OpenRouter, three.js skills preloaded, identical prompts per scene tasks: 1. construction site – tower crane on a working lift loop, paver laying fresh road, roller compacting it behind 2. nyc crossing – four-way intersection with a traffic light state machine, queuing cars, pedestrians crossing on the walk signal 3. river drawbridge – double-leaf bascule that lifts for tall boats, cars queuing at the barriers, animated water every scene: Three.js r185, box geometry only, a locked 20-color palette, four camera presets, and a day/night mode with bloom. one file, no build step, no assets models: Google DeepMind gemini 3.7 flash, DeepSeek v4 pro 0813, AI at Meta muse spark 1.2 muse and gemini finished every scene in two to three minutes. deepseek took 15 to 41 minutes per scene - build time, all three scenes #1 gemini 3.7 flash – 6m 43s #2 muse spark 1.2 – 7m 20s #3 deepseek v4 pro – 91m 25s - total tokens #1 muse spark 1.2 – 440,279 #2 gemini 3.7 flash – 713,855 #3 deepseek v4 pro – 20,957,568 - total price #1 muse spark 1.2 – $0.53 #2 gemini 3.7 flash – $0.56 #3 deepseek v4 pro – $4.57 - agent calls across the three builds #1 muse spark 1.2 – 12 #2 gemini 3.7 flash – 18 #3 deepseek v4 pro – 143 observations: • muse won two of the three scenes on looks with the smallest files in the test – 887 to 1,042 lines against gemini's 1,934 to 2,377. cheapest, fastest to a good frame, and shortest turned out to be the same column • deepseek burned 20.96m tokens – 29x gemini, 48x muse – across 143 agent calls. prompt caching is the only reason that cost $4.57: the cache discount absorbed roughly $30 of resent context • gemini was the only model whose files needed zero fixes to render – and the only one whose night mode is cosmetic. the sky never darkens and one camera button does nothing. clean code for a scene it never looked at follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

29,033 次观看 • 24 天前

ox alpha vs deepseek v4 flash vision vs grok 4.6 vs gemini 3.7 flash vs – on photo-to-3d four vision models got one photograph each and had to rebuild the place inside it as a Three.js scene. twelve scenes, twelve first-try runs, zero console errors the setup: one reference photo per scene, sent as an image on OpenRouter. the prompt never says what is in the picture – no "motel", no "bar", no "gas station". the model has to read the photo and rebuild it: layout, materials, hour of the day, and whatever is around the corner that the frame does not show tasks – three photographs of early-2000s america: 1. a motel at night, neon pylon lit, snow on the ground 2. an old new york tavern interior, tin ceiling, tiled floor 3. an abandoned service station in the california desert, midday sun each scene ships as one self-contained html file, procedural geometry and canvas textures only, no downloads. three timed camera shots, and shot 1 has to reproduce the framing of the reference photo models: xAI grok 4.6, Google DeepMind gemini 3.7 flash, DeepSeek deepseek v4 flash vision exp, and ox alpha – a stealth model on openrouter, free, no lab attached to it yet results: - wall clock, three scenes #1 gemini 3.7 flash – 11m 12s #2 deepseek v4 flash – 15m 20s #3 grok 4.6 – 28m 11s #4 ox alpha – 38m 54s - output tokens #1 gemini 3.7 flash – 77,396 #2 ox alpha – 87,613 #3 grok 4.6 – 105,687 #4 deepseek v4 flash – 127,884 - lines of code shipped #1 ox alpha – 2,090 #2 deepseek v4 flash – 2,291 #3 grok 4.6 – 3,529 #4 gemini 3.7 flash – 3,989 - total price #1 ox alpha – $0.000 #2 deepseek v4 flash – $0.091 #3 gemini 3.7 flash – $0.136 #4 grok 4.6 – $0.697 observations: • grok is 7.7x the price of deepseek. it is the only model that read the light – low sun, real shadows on the station, a cold night on the motel • gemini is the fastest and the least deliberate. 17,158 reasoning tokens against deepseek's 99,172, and it still shipped the most code – 3,989 lines • deepseek thought hardest and rendered plainest. 99,172 reasoning tokens, 5.8x gemini's, spent on layout rather than on light. its motel is the second best in the set for $0.030 • ox alpha is free and reads a photo as well as anything here – it lifted "family units / kitchenettes" off the pylon and redrew it in canvas conclusion: twelve scenes, four models, zero fixes, and the whole run cost $0.924! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

24,202 次观看 • 18 天前

qwen 3.8 max vs deepseek v4 flash 0731 vs kimi k3 vs gpt 5.6 sol – on rubik's cube and chess four frontier models built a rubik's cube stand and solved it, then built a chess board and played claude opus 5 on it the setup: Nous Research's hermes agent cli on OpenRouter tasks: 1. cube – build a 3d rubik's cube with a cli and a Three.js viewer, then solve an identical scrambled position on your own stand 2. chess – build a 3d chess stand, then play white against claude opus 5 as black, live, one move at a time. no engine, no solver, no opening book on either side. stockfish depth 14 grades every chess ply afterwards; neither player sees the score models: DeepSeek v4 flash 0731, OpenAI gpt-5.6 sol, Kimi.ai kimi k3, Qwen qwen 3.8 max gpt-5.6 sol and deepseek v4 flash solved their cubes – sol in 24 moves and seventeen seconds, deepseek in 32. qwen and kimi never got there, giving up at 96 and 207 moves then all four built chess stands and played white against claude opus 5 on them, and all four resigned: deepseek on move 13, sol on 19, kimi on 21, qwen holding out longest at 29 - build time, both stands #1 gpt-5.6 sol – 16m 43s #2 deepseek v4 flash – 97m 39s #3 kimi k3 – 166m 09s #4 qwen 3.8 max – 215m 08s - build attempts before a working stand #1 gpt-5.6 sol – 3 #2 qwen 3.8 max – 4 #3 kimi k3 – 4 #4 deepseek v4 flash – 5 - total tokens #1 gpt-5.6 sol – 6,713,754 #2 qwen 3.8 max – 17,272,507 #3 kimi k3 – 22,427,504 #4 deepseek v4 flash – 27,417,442 - total price #1 deepseek v4 flash – $0.557 #2 gpt-5.6 sol – $6.319 #3 qwen 3.8 max – $10.270 #4 kimi k3 – $16.667 observations: • deepseek v4 flash is the cheapest model here by a margin nobody else is near, and it got there while being the least efficient of the four. it burned 27.4m tokens – more than anyone, 5m more than kimi – and still finished both benchmarks for $0.557. that is $0.02 per million tokens against kimi's $0.74. it also needed the most passes to produce working stands, five, and that did not matter: all five deepseek passes together cost a thirtieth of kimi's two • so what deepseek cannot do is get it right the first time. what it can do is get it right the fifth time, for half a dollar. that is a different thing to be buying – not a good first draft, but the option to keep asking • gpt-5.6 sol is the opposite profile and the strongest of the four on pure efficiency. 16m 43s to build both stands, 6.7m tokens, three passes – under 40% of the next lowest token count and a quarter of deepseek's, on an eighth of qwen's clock. it also solved the cube fastest of anyone, 24 moves in seventeen seconds. sol is what you reach for when you want the answer now and can absorb $0.94 per million • sol's weakness is in what it does not check. its chess viewer deleted the capturing piece instead of the captured one, so pieces disappeared off the board mid-game – a defect the fifty-cent deepseek stand did not have. fast and terse turns out to be the same dial as fast and unverified • qwen 3.8 max is not the cheap open-weights option it gets treated as. $10.270 across the two benchmarks, second most expensive of the four, 18x deepseek, and by a distance the slowest – 215 minutes of build time, nearly thirteen times sol's. what the money buys is judgment: it played eighteen moves without a single error worth a hundredth of a pawn, then made exactly one bad move in the whole game, and averaged 44.6 centipawns lost across the longest game any of the four managed. it also could not solve a rubik's cube in 96 tries • kimi k3 is the one line with no reading that flatters it. most expensive at $16.667, last on the cube at 207 moves, last at chess at 478 centipawns lost per move. it is also the model that verified hardest – on the cube it wrote its own integrity check instead of trusting its output. that makes the result worse rather than better: the checking was real, and the reasoning underneath it still was not follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

84,777 次观看 • 1 个月前

hy3 vs mimo-v2.5 vs deepseek v4 flash vs minimax m3 the four models on top of the openrouter leaderboard by tokens this week: #1 hy3 (Tencent Hy) – 7.5t #2 mimo-v2.5 (Xiaomi MiMo) – 6.56t #3 deepseek v4 flash (DeepSeek) – 5.24t #4 minimax m3 (MiniMax (official)) – 4.21t so we tested them. 3 prompts, single-file html, Three.js from a cdn, fully procedural, no external assets. all run via AI/ML API each prompt is a transparent cutaway machine that has to be mechanically correct, not decorative: • 4-stroke engine with full oil circulation – slider-crank kinematics, cam at 2:1, valve lift driven by lobes, oil loop from sump to gallery to big-end • watt walking-beam steam engine – four-bar vector-loop closure, eccentric-driven slide valve, steam events synced to real port position • francis reaction water turbine – 20 guide vanes on a regulating ring, 17 lofted runner blades, gpu particle advection, precessing vortex rope at part load the takeaway up front: none of the four cleared all three scenes on the first attempt. but the price spread between them is roughly 70x – hy3 fixed included costs less than two cents overall results (summed across all 3 scenes): cost #1 hy3 – $0.016 #2 deepseek v4 flash – $0.025 #3 mimo-v2.5 – $0.97 #4 minimax m3 – $1.17 tokens #1 hy3 – 19,326 #2 deepseek v4 flash – 63,126 #3 mimo-v2.5 – 322,523 #4 minimax m3 – 702,900 lines of code #1 hy3 – 1,047 #2 mimo-v2.5 – 2,759 #3 deepseek v4 flash – 3,273 #4 minimax m3 – 3,354 scenes needing a second attempt #1 hy3 – 1 (engine) #1 mimo-v2.5 – 1 (turbine) #1 minimax m3 – 1 (turbine) #4 deepseek v4 flash – 2 (steam engine, turbine) observations: 1. the token spread is the real story – minimax burns 36x hy3's tokens and lands in the same place, one retry, ~3.3k lines 2. hy3 is the outlier on density: 1,047 lines total, fewest tokens, cheapest run, and only one scene needed a second pass. deepseek is the opposite trade – near-hy3 pricing but the most retries 3. mimo and minimax seem to overthink instead of writing the code. minimax spent 359.1k tokens on the steam engine and produced 1,346 lines – the tokens are going somewhere other than the file 4. the francis turbine broke three of the four. the spec that separates them is the one with 20 linked guide vanes and gpu particle advection, not the one with the most parts overall impression: none of these models excelled at any of the tasks we gave them. but they were close, and they were extremely cheap. the gap that matters isn't quality anymore – it's that hy3 ran all three scenes for less than two cents while the frontier labs charge dollars for the same work right now you pick these because they're good for the zero price you pay. soon that's something openai and anthropic will have to think about follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

17,145 次观看 • 1 个月前

I designed a new test specifically for multimodal models: fill out a paper form. And it's much harder than it sounds. This isn't typing into an electronic field that captures your text. The form is just an image. The model has to place each form element: text, checkmarks — at the correct pixel position on the canvas itself. Results: 🟢 Kimi K2.6 → done in 3:45, 16.7k output tokens 🟡 Step 3.7 Flash → half the fields, 57k output tokens 🔴 Gemini 3.5 Flash → 489k output tokens, never finished. I had to kill it. Gemini burned ~29x more output tokens than Kimi on the exact same task, and Kimi's was the only form that actually looked filled out. The test, a mocked application form, contains some challenging parts, such as one-character-per-box fields. I provided every model the same set of tools: > get canvas size > drop probe markers to find coordinates > add text > add checkmarks > move elements > take a screenshot anytime to check their own work > ... etc So it's vision + spatial reasoning + tool use + long context, all at once. Small models (Qwen, Gemma) can't really complete this test, so I skipped them. What happened: > Kimi nailed name, DOB, ID, gender, marital status, nationality, email, phone, address, postal code — placement slightly loose, but content correct. 15 turns. Clean. > Step got maybe half right — fields dropped, "United States" landed in the email line, data floating outside boxes. Burned 1.24M input tokens doing it (81 turns of re-reading the canvas). > Gemini almost got there visually... then spiraled. By turn 40 it was issuing a delete_elements call wiping element IDs 365–425, basically erasing its own work. 31 minutes, 489k output tokens, still streaming. Terminated. The takeaway isn't "Gemini bad." This test is indeed difficult. But token efficiency is capability now. A model that needs 30x the tokens and still can't converge is going to be 30x the cost in production. Kimi K2.6 just quietly did the thing.

stevibe

25,455 次观看 • 3 个月前

China just made Silicon Valley's entire AI industry look like a scam. The US government spent 3 years trying to stop China from building competitive AI. But this backfired HORRIBLY. Here's what happened: Yesterday, a Chinese startup called DeepSeek released a new AI model called V4. It matches the performance of OpenAI and Anthropic's best models. At 1/7th the price. And for the first time ever, it was built on Chinese chips. NOT American ones. That last part is the one that terrifies the west. For context: Since 2022, the US has banned the export of advanced AI chips to China. The entire strategy was built on the assumption that if China can't access Nvidia's best hardware, they can't build frontier AI. But DeepSeek just proved that assumption wrong. Their V4 model was trained and runs on Huawei's Ascend chips. Huawei spent months working directly with DeepSeek to make sure V4 runs across their entire line of AI processors. Jensen Huang even predicted this on a recent podcast: "The day that DeepSeek comes out on Huawei first, that is a horrible outcome for our nation." That day was yesterday. And the numbers are crazy: DeepSeek V4 costs $3.48 per million output tokens. OpenAI's latest model GPT-5.5 costs $30. Anthropic's Claude charges $25. Same ballpark performance. 7x cheaper. Uber's CTO just admitted they burned through their ENTIRE 2026 AI budget in 4 months using Anthropic's tools. If Uber had used DeepSeek instead, that same budget would have lasted 7 YEARS. 4 months vs 7 years. Same work getting done. But the pricing isn't even the big thing here. The real story is what DeepSeek did with their technical report: They published the benchmarks where they LOSE. Every AI company cherry-picks the tests where their model wins. DeepSeek ran the full comparison against GPT-5.4 and Google's Gemini, found they trail frontier models by 3 to 6 months, and printed it anyway. They literally don't care because the price gap makes the performance gap irrelevant for 90% of use cases. So the US export controls didn't slow China down. They ACCELERATED China's independence. Because Chinese developers were FORCED to train models with limited resources, they had to figure out how to make AI radically more efficient. That constraint became their competitive advantage. Every generation of DeepSeek has gotten dramatically cheaper to train. V4 continues the trend. Meanwhile US companies are going the OPPOSITE direction: OpenAI's GPT-5.5 Pro costs $180 per million output tokens. That's 51x more expensive than DeepSeek V4 for comparable work. The Commerce Secretary confirmed this week that ZERO Nvidia advanced chip shipments have actually gone through to China despite being approved in January. So China built frontier AI anyway. Without American chips. At a fraction of the cost. And the market response tells you everything: Chinese chipmaker SMIC surged 10%. Huahong Semiconductor jumped 15%. DeepSeek's Chinese AI competitors Zhipu AI and MiniMax dropped 9% because V4 is destroying them too. DeepSeek is making Silicon Valley's pricing model look like a scam. US tech companies spent $650 billion on AI infrastructure this year. DeepSeek just showed the world you can match their output for pennies. The export controls were supposed to be America's ace card. Instead they taught China how to win without American chips, at American prices nobody can compete with. Jensen Huang was right. This is a horrible outcome. But it's the outcome America built for itself.

Ricardo

281,190 次观看 • 4 个月前

What's the Big Deal with DeepSeek in AI? Here's why DeepSeek is making everyone take notice: 1. Super Smart on a Budget: DeepSeek showed you can make awesome AI without breaking the bank. Their latest model, DeepSeek-V3, was trained for only about $10 million, which is a lot less than the usual big bucks spent on AI, like the rumored $78 million for some of OpenAI's models. They did this in just two months with fewer fancy computers. 2. Open for Everyone: DeepSeek isn't keeping their tech a secret. They've made it open-source, meaning anyone can use, tweak, and learn from it. It's like they're saying, "Come join the party!" 3. Beating the Big Names: DeepSeek-V3 has done better than some top dogs from companies like OpenAI and Google in solving puzzles, math, and coding. This proves you can get great AI results without spending a fortune. 4. Challenging NVIDIA: NVIDIA's chips are usually the choice for AI because they're really powerful. But since DeepSeek did so well with less expensive chips, it might make people think twice about always going for NVIDIA's priciest options. 5. The DeepSeek Crew: The team at DeepSeek is young and smart, mostly from top Chinese schools, with brains in physics, math, and computer science. They learned AI in about six months by themselves! They use first principle thinking, which means they break down problems to the basics and build from there. This has helped them come up with cool new ways to do AI. 6. Changing AI for Good: DeepSeek is showing that AI can be cheaper and more open to everyone. They're changing how we think AI should be made and shared, which could shake up the whole AI world. So, as we watch DeepSeek, it's clear they're not just another player; they're changing the rules of the game. I predicted that this would be a make or break year for all the massive investments made in AI by American VC's. A few weeks later, DeepSeek happens! Watch the rest of my predictions in my 2025 outlook video . Link in replies #AIInnovation #DeepSeek #NVIDIA #OpenAI #TechDisruption

Dr Ola Brown

83,460 次观看 • 1 年前