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DeepSeek v4.1 Flash vs GLM 5.3 Flash I asked both models to recreate the Psychonauts 2 and Metroid Prime game menus as closely as possible to the originals. Attached are full-sized videos from both models for both games. All were done in a single shot, both at Max thinking,...

23,835 просмотров • 10 дней назад •via X (Twitter)

Комментарии: 41

Фото профиля Ivan Fioravanti
Ivan Fioravanti10 дней назад

Yes GLM 5.3 Flash by far!

Фото профиля Mia
Mia10 дней назад

Yep, not even close !

Фото профиля Mia
Mia10 дней назад

The reference videos I gave both models:

Фото профиля Herlon Aguiar
Herlon Aguiar10 дней назад

Slowly we will see the hype of DS4.1F go away 🙂

Фото профиля filipe
filipe10 дней назад

i'm surprised, ds4.1 flash is actually good on this benchmark

Фото профиля Mia
Mia10 дней назад

done terribly on this one

Фото профиля Dan Harper
Dan Harper10 дней назад

GLM 5.3 Flash way better. Will have to try it

Фото профиля zoltan
zoltan10 дней назад

Deepseek is always so overly verbose. 1M ctx window on ds is equivalent to ~300k on glm. I love both, ds is way more fun to talk to but i like glm for execution.

Фото профиля Fatih Yeşilova
Fatih Yeşilova10 дней назад

Both models run on 4xspark? or for testing on cloud?

Фото профиля Mia
Mia10 дней назад

GLM on 2 sparks, DS on 3

Фото профиля Christopher Owen
Christopher Owen10 дней назад

Have you tried the harnesses from the model providers? maybe there is some secret sauce in zcode or deepcode/harness?

Фото профиля J A Z I I
J A Z I I10 дней назад

jeez why is v4.1 flash using more tokens? it's cheap after all right?

Фото профиля Mia
Mia10 дней назад

It thinks way too much and over complicates things, and in the end the results are worse.

Фото профиля J A Z I I
J A Z I I10 дней назад

yeah that's the worst thing about v4.1

Фото профиля Young Sneed
Young Sneed10 дней назад

its jus ta game menu

Фото профиля Vassio
Vassio10 дней назад

A quick question, what harnes did you use?

Фото профиля Mia
Mia10 дней назад

My own harness. Unreleased.

Фото профиля Atma Blabber
Atma Blabber10 дней назад

such test results these days are pretty much useless if you dont use the HARNESS that it is meant to be used with. glm with Zcode ds4.1 with DSH These results are with ur custom harness, and therefore are not only inaccurate but useless

Фото профиля Belcebuu
Belcebuu10 дней назад

Not very impressed by 4.1 at all such a disappointment

Фото профиля Mia
Mia10 дней назад

On these cases, very disappointed

Фото профиля Belcebuu
Belcebuu10 дней назад

It doubled the size and I don't see a big jump vs much smaller size ones like GLM 5.3 flash or Qwen3.8 next flash

Фото профиля Uncle cat bangkok
Uncle cat bangkok10 дней назад

Thats amazing!

Фото профиля hi
hi10 дней назад

Hory chet

Фото профиля Random Libertarian Tech Lead
Random Libertarian Tech Lead10 дней назад

I don't know, but I also know that this is a pretty worthless benchmark. Can we get serious about real useful benchmarks, rather than these worthless "do a bad one-shot of something useless, testing arbitrary trivial world knowledge" types of tests?

Фото профиля Inference User
Inference User10 дней назад

Putting both recreations side by side at max thinking is a clean comparison; identical prompts and retry counts would make the result even easier to reproduce.

Фото профиля PS5_BRO
PS5_BRO10 дней назад

GLM 5.3 Flash FTW

Фото профиля Egret
Egret10 дней назад

whats the harness

Фото профиля Paul
Paul10 дней назад

Have you tried the same prompt with qwen3.8 flash next? I gave it the task to make the koi-pond, using your prompt, and it did quite well.

Фото профиля Leo 的游戏人生
Leo 的游戏人生10 дней назад

Token count is a cost, not a score. Burning 3–4x to land closer to the original isn't losing — it's paying more. Fidelity needs a rating, not a tally.Ran DS4.1F on real coding work this week. The token burn is real — but so is what comes out. Efficiency and capability aren't the same axis.

Фото профиля Kennan
Kennan10 дней назад

Sure DSF4.1 used far more tokens, but it got far better looking results in my opinion(havn't played the games).

Фото профиля MASA
MASA10 дней назад

Easily the lighter one did the other just overthink everything?

Фото профиля Paul Cleverly
Paul Cleverly10 дней назад

This type of example really brings into question just chasing the t/sec. Glm might be slower but like faster even at lower t/sec should probably include time taken with these comparisons.

Фото профиля Webster | JARVIS
Webster | JARVIS10 дней назад

GLM’s 3-4x token win matters. But menus are visual state machines, not text blobs. If 134k nails hover/transition fidelity, that’s a real architecture edge, not just brevity.

Фото профиля Carlo Pires
Carlo Pires10 дней назад

That's my perception for complex coding tasks too.

Фото профиля jeremy.og
jeremy.og10 дней назад

Better than qwen3.8-flash-next?

Фото профиля momo 🇺🇸
momo 🇺🇸10 дней назад

Both look really bad

Фото профиля basedcapital
basedcapital10 дней назад

a menu is all values, so every thinking step is another chance to swap one it saw for one it expected. whoever invented less won.

Фото профиля Dan C.
Dan C.10 дней назад

I'm starting to think DS results are better with supervision/well defined tasks and less so for open ended problems.

Фото профиля AtxSal
AtxSal10 дней назад

I think what I seen was leave my GLM build alone and wait for DS F 4.2.

Фото профиля 0x7z7z
0x7z7z10 дней назад

I love these comparisons please make more of these!

Фото профиля Thomas Klein
Thomas Klein9 дней назад

I love seeing this stuff - but 90% of real world coding is fixing bugs / looking through repos, etc. not One shotting random websites and games. no real world engineer has stuff like this - they deal with edge cases, etc. thats what I am intersted in

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