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Did a small breakdown on the "stop-motion" shader from our game
24,683 次观看 • 15 天前 •via X (Twitter)
9 条评论

Thiago.Unreal15 天前
yo...this is some GOLD TIER content. Thank you SO MUCH for sharing!

Code_LeoJ15 天前
Very creative!

Maxou15 天前
Wholesome tutorial with wholesame music

Jenny Mati15 天前
🔥🔥🔥

Salty Disciple15 天前
I had this idea a year ago! I never did anything with it due to life stuff, but it's so cool to see someone else accomplished it. Good work, with some good texturing and materials you could render stuff that genuinely looks like claymation

Gaëlle 🦋15 天前
Le résultat est génial, trop hâte de voir la suite ! ☀️

Giulio Piana15 天前
are you selling it on the asset store ?

Intervalo Suicida14 天前
Making a computer miss frames on purpose is the clever part: the stutter stops looking like a limitation and starts feeling handmade.

Artanis (Open Commiss 0/1)15 天前
cool trick!
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working on my first Figma shader fill called 'blocks' next up, adding motion
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