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Did you know that with #ControlRig physics you can instantiate the physics from an Unreal physics asset, then interface with the data inside control rig. #UnrealEngine5 #ue5 #animation #rigging

12,372 Aufrufe • vor 1 Jahr •via X (Twitter)

3 Kommentare

Profilbild von Lincoln Margison - Game Development
Lincoln Margison - Game Developmentvor 1 Jahr

Can it simulate in rigspace? I'm trying something a bit weird, where I don't want the velocity of the character in the world to cause any wobbling/etc.

Profilbild von Mati Marek
Mati Marekvor 1 Jahr

Hey @chasescooper, this feels epic! Do you happen to have any resources or pointers to dig deeper you could share? It’s clear a ton of amazing work went into these systems, but I’m finding it a bit tricky to learn how to implement them on my own.

Profilbild von Chase
Chasevor 1 Jahr

Yes, my talk shows how to get started - UEFest livestream 2 day 3, the individual video should be out soon. We also have many plans to make this much easier to use.

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