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Disfigure doesn't modify skeletons & skins, instead it deforms the whole space. Imagine a space where each point is a matrix. Disfigure figures out these matrices and space gets entangled beyond comprehension. Live: #ThreeJS #TSL #disfigure #FMI #SU #js

20,501 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von VoR
VoRvor 1 Jahr

You have points of reference that deforms a lattice & in deforming the lattice, the lattice deforms the mesh inside? Very very cool. Need to dig into the code, just curious how all these rotations are meshed together smoothly on the lattice.

Profilbild von Pavel Boytchev
Pavel Boytchevvor 1 Jahr

There is no lattice. It is drawn only to visualize how space is deformed. This work is highly experimental. I plan to write a paper with conceptual and math details when/if this approach becomes useful. Rotations are just matrices that are multiplied in the correct order.

Profilbild von RealityBeholder (STANDBOX GAME)
RealityBeholder (STANDBOX GAME)vor 1 Jahr

Elder God: Elderer God: "Make him fold his arm please" Elder: "Ugh can I just... Bend reality around him instead? I'm lazy"

Profilbild von renderfiction
renderfictionvor 1 Jahr

Could you use the same technique to control an underlying armature (Skeleton) from a GLB?

Profilbild von Pavel Boytchev
Pavel Boytchevvor 1 Jahr

It could be used, I think, but I'm not sure whether there will be any benefit.

Profilbild von HUDI
HUDIvor 2 Jahren

Guess who’s not a fan of data ownership? 😅 When #Zuckerberg gives zero stars, you know the @datamaskwallet app is keeping your data safe from the big tech giants' grasp. 🚫📊 #DataPrivacy #BigTechNemesis art and creative by @Matteo_Frog

Profilbild von Elias Bauer
Elias Bauervor 1 Jahr

Would be cool if you can somehow export a normal skeletons animation as this matrix So it can be applyed to anything :)

Profilbild von Bandinopla
Bandinoplavor 1 Jahr

why it runs so slow? I'm getting single digit FPS

Profilbild von Pavel Boytchev
Pavel Boytchevvor 1 Jahr

Most likely your hardware cannot work with the detailed cube that surrounds the model (100x100x50), or is not using WebGPU. Here is a version with less number of vertices (8x8x4):

Profilbild von Andrea Gargaro
Andrea Gargarovor 1 Jahr

Thanks for sharing 😁

Profilbild von Emrah
Emrahvor 1 Jahr

Wow looks really good!

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