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Disfigure doesn't modify skeletons & skins, instead it deforms the whole space. Imagine a space where each point is a matrix. Disfigure figures out these matrices and space gets entangled beyond comprehension. Live: #ThreeJS #TSL #disfigure #FMI #SU #js

20,501 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля VoR
VoR1 год назад

You have points of reference that deforms a lattice & in deforming the lattice, the lattice deforms the mesh inside? Very very cool. Need to dig into the code, just curious how all these rotations are meshed together smoothly on the lattice.

Фото профиля Pavel Boytchev
Pavel Boytchev1 год назад

There is no lattice. It is drawn only to visualize how space is deformed. This work is highly experimental. I plan to write a paper with conceptual and math details when/if this approach becomes useful. Rotations are just matrices that are multiplied in the correct order.

Фото профиля RealityBeholder (STANDBOX GAME)
RealityBeholder (STANDBOX GAME)1 год назад

Elder God: Elderer God: "Make him fold his arm please" Elder: "Ugh can I just... Bend reality around him instead? I'm lazy"

Фото профиля renderfiction
renderfiction1 год назад

Could you use the same technique to control an underlying armature (Skeleton) from a GLB?

Фото профиля Pavel Boytchev
Pavel Boytchev1 год назад

It could be used, I think, but I'm not sure whether there will be any benefit.

Фото профиля HUDI
HUDI2 лет назад

Guess who’s not a fan of data ownership? 😅 When #Zuckerberg gives zero stars, you know the @datamaskwallet app is keeping your data safe from the big tech giants' grasp. 🚫📊 #DataPrivacy #BigTechNemesis art and creative by @Matteo_Frog

Фото профиля Elias Bauer
Elias Bauer1 год назад

Would be cool if you can somehow export a normal skeletons animation as this matrix So it can be applyed to anything :)

Фото профиля Bandinopla
Bandinopla1 год назад

why it runs so slow? I'm getting single digit FPS

Фото профиля Pavel Boytchev
Pavel Boytchev1 год назад

Most likely your hardware cannot work with the detailed cube that surrounds the model (100x100x50), or is not using WebGPU. Here is a version with less number of vertices (8x8x4):

Фото профиля Andrea Gargaro
Andrea Gargaro1 год назад

Thanks for sharing 😁

Фото профиля Emrah
Emrah1 год назад

Wow looks really good!

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