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DLSS 5 works best when it has better inputs to work with, so a Ray Traced or Path Traced image + DLSS 5 will give the best results 👍

12,469 次观看 • 1 个月前 •via X (Twitter)

12 条评论

Daichi 的头像
Daichi1 个月前

Nothing against it, but if it requires so much computational power, who not just focus that on better raytracing and more complex shaders? In the end it's gonna pay off more, no hardware vendor locking in and same or better results, with way more deterministic approach

PrettyNotGoodGaming 的头像
PrettyNotGoodGaming1 个月前

Can it be extended to do a final antialiasing pass to give better overall IQ?

techagek 的头像
techagek1 个月前

If we're gonna have to run this beyond 2x MFG, can we please get Reflex 2.0 already? A few more months and it will be 2 years since the first announcement.

Free Radical 的头像
Free Radical1 个月前

There are couple of dimensions when considering best. Performance for example.

RJTHEGAME 的头像
RJTHEGAME1 个月前

At 10FPS😂

Marcus 的头像
Marcus1 个月前

Good work! 👍

21 的头像
211 个月前

Running at 1 frame per decade

Sebby 的头像
Sebby1 个月前

Anything to push framegen

Sorix 的头像
Sorix1 个月前

but this will consume a lot.

Nomad 的头像
Nomad1 个月前

Still a snapchat filter

Abdelrahman Mostafa عبدالرحمن مصطفى 的头像
Abdelrahman Mostafa عبدالرحمن مصطفى1 个月前

will give the best image - nothing more - no gameplay

marioEuro 的头像
marioEuro1 个月前

Great now the slop filter runs at 5fps on 10k machine

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