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🐶Dog Leon or Cat Leon?🐱 (long🔥3D Animation📷) #Leon #LeonKennedy #ResidentEvil #3D #animation #chudai #NSFW #gay #bara

25,353 次观看 • 16 天前 •via X (Twitter)

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three․ws is the 3D AI agent layer of the open web. Anyone can generate a 3D avatar, give it an LLM brain, register it on-chain across multiple blockchains, embed it anywhere, and let it earn and spend money on its own. Agents have embodied WebGL identities that express emotion through morph-target blending, animate, respond to voice, API calls, and datastreams, hold their own wallets, and persist memory. Open source, live today. It starts with generation. Forge turns a text prompt, one to four photos, or a rough sketch into a textured downloadable GLB. Selfies become rigged avatars in about a minute. Quality tiers run from draft to 200k-poly PBR. From there every model can be auto-rigged, restyled, retextured, segmented, embedded, or deployed on-chain. The same engine ships as a REST API, an x402 pay-per-call twin, and a 3D Studio MCP server with 15 tools. The brain runs on IBM Granite via IBM watsonx plus Claude (users may decide which model they prefer), with a structured tool-loop. A multi-LLM mode streams Claude, GPT, Qwen, ModelScope, and Groq side by side. An empathy layer blends emotion from protocol events rather than a state machine. Voice covers cloning, a Voice Lab, real-time ARKit-52 lip-sync, and mic-driven lip-sync. Skills install from IPFS, Arweave, or HTTP, and memory is pinned to IPFS with R2 and Postgres modes. Identity is cross-chain, not Solana only. ERC-8004 contracts (Identity, Reputation, Validation) deploy on any of 15+ EVM chains, alongside a program-free Metaplex Core analog on Solana. Every agent gets a stable ID, owner wallet, EIP-712 delegated signer, IPFS manifest, a cryptographically signed action log, and EIP-7710 delegated permissions for agent-to-agent authorization. While multichain, the THREE token is only available on Solana with no plans to go cross-chain, the team has no plans to endorse or support any other coins. Then the economy. $THREE is the platform's only token and pay-per-use currency, with holder tiers and rewards. x402 powers pay-per-call micropayments in USDC and soon THREE on Solana, with pay-by-name resolution, a Bazaar marketplace, arbitrage, and on-chain skills. All production ready and shipped, ready to be integrated in partnered projects, open-source by default for anyone to adopt. Three ships a Pump.fun intelligence stack. Launch a coin for your agent, score every launch 0 to 100 with the Oracle conviction engine, scan new coins in their first 90 seconds, track smart money against coins that actually graduated, rank traders by provable on-chain record, and watch autonomous agents trade live in the Sniper Arena. The 3D AI Agent world is multiplayer. Every Solana token gets a live deterministic 3D world with peer avatars, chat, emotes, and voxel building thanks to Coin Communities. There is a walkable City, an authoritative Colyseus-backed Walk with AR passthrough, a Club with rigged dancers and micro-tips, friends, presence, and DMs, and an IRL mode that places agents in your real environment, private by physical location. AR is shipped today on WebXR and iOS Quick Look. Robotics is the long-horizon extension. For builders: Scene Studio, Scene Composer, an Animation Studio that sells clips for USDC, a glTF validator, an web component, five widget types, a WYSIWYG embed editor, hosted Launchpad pages, claimable *.threews.sol names, an OAuth 2.1 server, an MCP server with paid tools, published SDKs, and an OpenAPI spec. Listed across IBM, AWS, Alibaba Cloud, BNB Dappbay, the MCP Registry, and Solana Mobile Seeker. Architecture is four layers (viewer, runtime, identity, embed) on a single event bus. The roadmap is four phases: foundations (shipped), selfie-to-avatar engine, agent personalization with voice cloning, the on-chain economy, and an open decentralized inference network where agents pay GPU nodes on-chain for compute. The goal is simple: move AI from centralized SaaS into persistent, ownable, protocol-based entities in a real machine economy, bridging digital entities into the real world. Welcome to the 3D Layer of the Internet. This is three․ws.

three.ws

19,403 次观看 • 1 个月前

“Hollywood Steps Out” (1941). “Hollywood Steps Out” is a 1941 Warner Bros. Merrie Melodies cartoon short directed by Tex Avery and produced by Leon Schlesinger. The cartoon features caricatures of over forty contemporary Hollywood celebrities (along with guest appearances). PLOT A group of “caricatured” Hollywood stars is having an expensive dinner at Ciro's nightclub in West Hollywood. The first stars seen are Claudette Colbert, Don Ameche, Adolphe Menjou and Norma Shearer. Greta Garbo, working as a cigarette girl, sells a pack to Cary Grant, then lights his cigarette by striking a match on her very large foot. Edward G. Robinson asks Ann Sheridan “How's the Oomph girl tonight?”. Sheridan responds by uttering the word “oomph” several times. Warner Bros. staffers Henry Binder and Leon Schlesinger are shown. A seat is reserved for Bette Davis, as is an extra-wide sofa for Kate Smith. More seats are reserved for the characters of the Blondie films, including a fire hydrant for Daisy the dog. In the cloakroom, Johnny Weissmuller checks a coat with Paulette Goddard that reveals his Tarzan outfit. Sally Rand leaves her trademark feather fans behind and is presumably naked. James Cagney prepares Humphrey Bogart and George Raft for a risky task: pitching pennies. Harpo Marx gives Garbo a hot foot, who reacts with a weary “Ouch”. Clark Gable turns his head around 180 degrees to observe a blonde girl, whom he follows offscreen. Bing Crosby introduces the evening's entertainment, interrupted frequently by a racehorse with an apparently unconscious jockey. Crosby presents conductor Leopold Stokowski, who wears a snood before performing “Ahí, viene la conga” (also known as “Here comes the conga” in English). The conga inspires Dorothy Lamour to invite James Stewart to dance with her, who stutters, stammers, and runs away scared. Gable dances by, following the girl he saw earlier. Tyrone Power dances with Sonja Henie. Frankenstein's monster dances stiffly and woodenly. The Three Stooges abuse each other in rhythm to the beat. Oliver Hardy's dance partner is revealed to be twin blonde women initially hidden by his obese frame. Cesar Romero dances clumsily with Rita Hayworth. Mickey Rooney, sitting with Judy Garland, is presented with an expensive bill, who turns to ask his Andy Hardy movie father (Lewis Stone) for a heart-to-heart talk. In the next scene, they are seen washing dishes. Gable is still pursuing the girl. Crosby then introduces Sally Rand (identified as “Sally Strand”), performing a bubble dance to “I'm Forever Blowing Bubbles”, as the camera cuts between the men's reactions and her dancing. Spectators at various tables include: Kay Kyser, William Powell, Spencer Tracy, Ronald Colman, Errol Flynn, Wallace Beery, and C. Aubrey Smith, who wolf-whistle in unison (by saying “Baby!”), Peter Lorre, Henry Fonda, whose “mother” pulls him away by his ear (in its reference to The Aldrich Family), J. Edgar Hoover, Boris Karloff, Arthur Treacher, Buster Keaton, and Mischa Auer, asked by Ned Sparks if they are having a good time, and Jerry Colonna, who reveals an invisible character next to him called “Yehudi”. Now that Strand is standing still on the stage, this allows Harpo Marx an opportunity to shoot her bubble with a slingshot. The bubble explodes on impact, and she reacts with shock, as it reveals she is wearing a barrel, held up by suspenders. Meanwhile, Gable has finally caught up to the girl he was chasing and insists she kiss him. The girl turns out to be Groucho Marx in drag. CAST Kent Rogers as James Cagney, Cary Grant, Edward G. Robinson, Clark Gable, Ned Sparks, Peter Lorre, Groucho Marx, Mickey Rooney, James Stewart, J. Edgar Hoover, Henry Fonda, Bing Crosby, Kay Kyser, Lewis Stone, Mel Blanc as Jerry Colonna, Sara Berner as Greta Garbo, Ann Sheridan, Paulette Goddard, Dorothy Lamour, and Henry Fonda's mother. Directed by Supervision: Fred Avery Story by: Dave Monahan Produced by: Leon Schlesinger Starring Sara Berner, Mel Blanc and Kent Rogers Edited by: Treg Brown Music by: Carl W. Stalling Animation by: Rod Scribner Color Process: Technicolor Production Company: Leon Schlesinger Productions Distributed by: Warner Bros. Pictures Release Dates: May 24, 1941 (original); October 2, 1948 (Blue Ribbon reissue).

Hollywood Golden Age of cinema

54,656 次观看 • 3 个月前

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 次观看 • 2 年前