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Dolphin Blue, the arcade by Sammy Atomiswave, is available for the Sega Dreamcast as a fan-made port. Developed by megavolt85, this conversion allows the run-and-gun "sea Metal Slug" game to play well on original Dreamcast hardware, particularly using GDEMU or similar solutions.

36,366 次观看 • 3 个月前 •via X (Twitter)

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With all of the excitement from Mario Kart 64 coming to the Sega Dreamcast, I've been getting bombarded with questions about whether any more progress has been made on our Mario 64 port... so here's a direct hardware capture of the latest build running on DC! The answer: HELL YES! Last time most people saw or played this port, it was plagued with performance, audio, and graphical issues... but as you can see from this footage, almost all of them have been resolved, and she's playing like a dream on the DC now! Wtf happened? Well, first of all, in the 5 years since the port initially started, I, along with others, such as UnknownShadow, have made progress optimizing and improving upon our OpenGL 1.2 driver, "GLdc," which drastically improved the overall performance of the port by decreasing the amount of time the Dreamcast's SH4 CPU spent on T&L, processing polygons. Next, chad developer, Bruce (or Bruck or Brucilicious, depending on who you are), went through and applied a bunch of bugfix patches from the upstream repo to the game to fix the majority of the graphical glitches such as clipping issues and Mario's iconic biker mustache from the previous releases (despite me trying to convince him to keep that one, as it's become a Dreamcast trademark). Finally, the original developer behind both the Sega Dreamcast and Sony PSP ports, MrNeo, has returned from hiatus and has begun redoing the audio engine to fix the artifacting and stuttering! Stay tuned for further updates and the inevitable rerelease of this N64 classic on Sega's finest little white box that still refuses to die!

Falco Girgis

34,186 次观看 • 1 年前