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Dope character select screen. Got everything I like. Spinning mech renders, holographic projection style diagrams, cyber UI with all kinds of tiny text labels, hexagons

11,454 görüntüleme • 1 yıl önce •via X (Twitter)

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Created with seedance 2.0 on Yapper by using the prompt: Create a 15-second ultra-smooth anime-style gameplay cinematic inspired by a futuristic Japanese city exploration game. A young anime girl character with white/silver hair, wearing a stylish black-and-white futuristic outfit with short skirt, thigh-high socks, and combat-style shoes, is running and climbing across red rooftop houses in a dense modern Tokyo-inspired city. Environment: Bright sunny daytime, blue sky with soft clouds, realistic anime lighting, modern skyscrapers in background, cherry blossom trees near houses, urban Japanese neighborhood mixed with futuristic city towers. Rooftops have realistic red metal textures with sunlight reflections. Character movement: Fast agile parkour movement across rooftops. Smooth running → jump → wall climb → rooftop landing. Natural anime body physics, cloth movement, hair bounce, accurate foot placement. Movement should feel like real gameplay captured live from a AAA anime open-world action game. Camera style: Third-person gameplay camera positioned slightly behind character. Dynamic camera follow with slight handheld motion. Smooth tracking movement. Minor motion blur during jumps. Game HUD/UI visible on screen like a real anime action RPG. Mini-map top left, action buttons on right side, health/stamina bar bottom center. Sequence: 0–4s Character runs across rooftop while camera follows behind smoothly. 4–8s She jumps between rooftops with cinematic slow-motion mid-air moment. 8–12s Character grabs edge of higher rooftop and climbs upward naturally. 12–15s Wide gameplay shot showing futuristic city skyline behind her while she stops briefly on rooftop edge. Wind moves hair and clothes naturally. Style & Quality: Ultra detailed anime rendering, high-end cel shading mixed with realistic lighting, smooth gameplay animation, modern gacha game aesthetic, polished textures, soft bloom, sharp shadows, immersive open-world atmosphere, 60fps feeling, cinematic gameplay trailer quality. Negative Prompt: low quality, broken anatomy, floating body, extra limbs, blurry textures, bad hands, static camera, unrealistic movement, low fps, distorted face, glitch effects, ugly lighting, oversaturated colors, missing UI, stiff animation.

Anissa

20,332 görüntüleme • 5 ay önce

Seedance2.0で格ゲー祭り! 下記をいい感じにアレンジ(特にアバターと最後の決め台詞の部分とか)してもらい、お好みのリファレンスを渡すとカスタマイズできます (引用リポストしてもらったら僕もシェアします!) # ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: girl: "Image" avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: "image2" timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion cut_05: dur: 8s shot: low angle tilt-up → medium shot prompt: > victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression, closed-eye smile, winner banner appears, match results UI fading in, arcade fighting game victory screen layout line: "「あなたは私を怒らせた」" production_notes: > 全カットに"video game""game UI""arcade"等を明記し、ゲーム画面であることをAIに認識させる。 身体的接触を避け、光のエフェクト(energy strike/projection/particles)で描写。 威圧的な表現は「bold confident」に置換し、ポリシーを遵守する。

yachimat - AI Short Anime

579,876 görüntüleme • 6 ay önce

Sora 2 + n8n is absolutely insane 🤯 This n8n automation generates entire UGC campaigns with the same AI creator across unlimited videos. All from one Airtable form. Perfect for DTC brands & agencies who need brand consistency in their AI ads without hiring real creators. Why this matters: Every AI video tool gives you a random person each time. You can't build multi-video campaigns because your "creator" changes in every clip. Sora 2 consistent characters solves this: Same AI creator → Different scenes → Unlimited videos The n8n workflow: → Fill out Airtable form once (select your character, describe scenes, choose quantity) → Claude AI generates professional Sora 2 prompts automatically → Sora 2 renders videos with your consistent character → Videos auto-upload to ImageKit CDN → Everything tracked in Airtable with shareable URLs No manual prompting. No file management. No different people in every video. What you can create: → 3-part testimonial series with the same person → Before/during/after transformation campaigns → Product tutorial sequences that feel cohesive → Entire ad creative libraries with your "brand ambassador" Track everything in Airtable: → Video status (queued → generating → complete) → Shareable URLs for each clip → Scene descriptions and prompts → Production-ready in 5-10 minutes Built 100% in n8n + Airtable. Want the complete template? > Comment "SORA" > Like this post And I'll send it over (must be following so I can DM)

Mike Futia

19,077 görüntüleme • 11 ay önce

If you need McKinsey-style slides, try this prompt: I asked Kimi to conduct a comprehensive analysis of the GenAI video model market, focusing on leading players (e.g., Seedance 2.0, Sora, Kling, Veo, Luma). My prompt: Conduct a comprehensive analysis of the GenAI video model market, focusing on leading players (e.g., Seedance 2.0, Kling, Veo, Luma). Compare their core architectures, temporal consistency, and prompt adherence to identify current industry benchmarks. Use the latest information Requirement: A professional, high-density consulting presentation slide, designed in the style of a top-tier strategy firm (McKinsey/BCG) blended with high-end editorial aesthetics. Core Content & Layout: 1. Rich Data Visualization: The slide is populated with complex, precise charts (stacked bar charts, waterfall charts, or line graphs) and detailed data tables with rows and columns. 2. Structured Frameworks: Includes strategic diagrams or 2x2 matrices constructed with thin, clean lines. 3. High Information Density: The layout is sophisticated and multi-column, mimicking an actual business analysis deck, not just an empty cover page. Visual Style: 1. Aesthetic: Tech-minimalist but information-heavy. Clean, sharp, and authoritative. 2. Typography: Serif fonts (like Times New Roman) for the main headlines to give a premium financial report feel; clean Sans-serif for chart labels and data numbers. 3. Color Palette: Clean white background. Text is sharp black. Charts and graphical accents use Deep Royal Blue and distinct shades of grey for data hierarchy. 4. Graphics: Use fine hairline borders for tables and precise vector lines for graphs.

Crystal

708,951 görüntüleme • 8 ay önce

Phoebe Chibi can fight really well Made with Seedance 2.0 on Yapper Tutorial below 👇🏻 Prompt Cinematic 15-Second WuWa-Style Anime Video Prompt (With Cut Scenes) Highly detailed 15-second video in the visual style of Wuthering Waves anime 3D gameplay. Vibrant, high-saturation color palette with glowing teal, purple, gold, and electric blue accents. Strong cinematic bloom, particle effects, motion trails, and dynamic lighting. Smooth 60fps, 4K resolution, vertical format (9:16). Fast-paced meme edit with clean transitions, slow-motion beats, subtle screen shake, and stylized VFX. PART 1 (0–4s) — Exploration + Soft HookWide cinematic shot of an anime-style female character standing on a glowing open-world cliff at sunset. Wind flows through her hair and outfit, particles floating in the air.Cut → tracking shot as she begins running forward, light trails forming behind her 2.4s: soft Korean-style “ee ee” voice plays as she tilts her head slightly, subtle cute expression. PART 2 (4–8s) — Action Build-UpCut → mid-air dash sequence with dynamic camera following from behind.Cut → side angle slow-motion as she flips and draws her weapon, glowing energy forming around it.Cut → close-up of her eyes sharpening with focus, reflections of neon particles intensify, environment reacting with slight distortion. PART 3 (8–12.7s) — Power MomentCut → wide combat shot as she unleashes a flashy ability, spinning with bright teal and purple energy trails.Cut → top-down shot showing circular AoE effects expanding outward.Cut → slow-motion impact moment with bloom lighting and screen shake.Everything builds visually toward a peak. PART 4 (12.7–13.5s) — Punchline ShiftSudden tonal switch.Close-up zoom on her face with exaggerated cute expression.Warm pastel overlay replaces previous dramatic 12.7s: voice line “hah baby jovi” plays, synced with a slight head bob and playful eye movement. PART 5 (13.5–15s) — Meme Loop EndingCut → chibi-style or softened version of the character.She makes a silly or adorable expression (puffed cheeks or blink loop).Text or subtle bounce animation.Voice repeats: “baby chubi baby chubi” in sync with rhythmic head movement. Overall Style NotesSeamless quick cuts (every 0.5–1.5s), energetic pacing, balanced mix of cinematic and meme humor.Strong contrast between epic action build-up and cute comedic payoff.Consistent lighting transitions from dramatic neon to soft pastel at the punchline. #WutheringWaves #流萤 #Firefly #ホタル #HonkaiStarRail📷 #崩壊スターレイル #AIイラスト #AIart️️️️️️️️️️️️️️️️️️️️️ #ArknightsEndfield #phoebechibi #seedance2

Sharon Riley

12,700 görüntüleme • 5 ay önce

Create an explosive, motion-graphics-driven character reveal trailer using Minimax H3 on Fish Creative Prompt CHARACTER LOCK (do not redesign): Use the exact figure from the reference still. Cool, composed cartoon streetwear character with vivid blue skin, short black hair with messy bangs, orange knit beanie, oversized cream hoodie with a pink inner hood and large pink polka dots on the sleeves, small orange square chest mark, black crossbody sling bag with a white logo, holding a paper coffee cup marked CAF, teal-and-cream checkerboard baggy pants with a small black BIG tag on the lower left leg, light-blue socks, chunky orange-black-white sneakers with pink laces. Preserve exact face, proportions, hairstyle, outfit, materials, accessories, and colors in every frame. Never change gender, silhouette, palette, or branding. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, checker tiles, coffee-ring stamps, city-grid overlays, UI ticks, halftone, speed lines, and shutter flashes. Palette: cream, hot pink, teal, orange, cobalt-blue skin, black, white. Style: premium AAA motion-graphics title sequence × streetwear campaign film × NYC block energy. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00–1.00s — Pure graphics: a massive teal checker square slams onto a cream field, two hot-pink bars wipe across, tiny UI ticks and a coffee-ring stamp flicker; the letters B and I and G punch in one after another with heavy impact shake. CUT 02 | 1.00–2.00s — The G becomes a circular stamp: extreme close-up of the character’s eye inside it, glancing sideways; RGB split flash, then the stamp shatters into flat pink and teal shards. CUT 03 | 2.00–3.10s — Black frame with an enormous cream BIG; the character walks in from frame left holding the CAF cup, then power-slides across the baseline of the typography, speed lines and pink-dot trails kicking letter shards like sparks. Whip-pan out. CUT 04 | 3.10–4.00s — Split-screen triptych of flat cream / teal / hot-pink panels; in each panel the silhouette performs a different freeze: stride, cup-raise, look-back. Huge vertical text BLOCK MODE scrolls behind the panels. CUT 05 | 4.00–5.10s — The character steps through a giant rotating ring of typography reading CITY WALK NO CLOCK; camera tracks a mid-stride turn in slow motion as the letters scatter, then snap-zoom on the composed face. CUT 06 | 5.10–6.00s — Hard cut: cream editorial card, huge black SIP with an orange slash; the character vaults the word, cup planted on the S, legs whipping across frame; the word compresses like a spring under the cup and rebounds. CUT 07 | 6.00–7.00s — Hot-pink field with a teal diagonal checker stripe; the character spin-turns along the stripe in three stroboscopic ghost frames, each ghost tinted cream / teal / orange; giant outlined text SPIN rotates 180 degrees in sync. CUT 08 | 7.00–8.00s — Kinetic type barrage: the words FRESH / LOUD / SOFT / BIG slam in one per beat with shutter flashes and camera shake, while the character slides on sneakers across the foreground, hoodie flaring, pink-dot particles bursting from the laces. CUT 09 | 8.00–9.00s — Black frame, giant white wireframe city grid tilting in 3D; the character walks up the grid like a crosswalk, kicks off, and hangs mid-step as everything freezes; an orange circle stamps around the frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00–10.10s — Freeze releases into a burst: the character leans toward camera through layered flat-color panes that shatter one by one like glass shutters, each pane revealing a bigger letter of B-I-G; foreground wipe with the orange sneaker and CAF cup. CUT 11 | 10.10–11.10s — Rapid-fire poster montage: four full-screen graphic posters of the character in different street poses (mid-stride, cup up, look-back, hands-in-pocket) snap past with hard cuts, each with a different bold layout, oversized numbers 01–04, barcodes, slashes, and checker bands. CUT 12 | 11.10–13.00s — Hero moment on a clean cream cyclorama: the character lands a final easy stride dead center in slow motion, straightens with the cup at the hip, and a shockwave of concentric teal-and-pink rings, wind streaks, and shattered typography blasts outward; brief iconic freeze with a faint confident smile, overexpose to white. CUT 13 | 13.00–15.00s — Final identity card: enormous black BIG dominates a pale cream field with translucent pink rings, technical arcs, halftone, and a rough black circular emblem containing a ghosted coffee-ring / barcode motif; the character stands relaxed overlapping the letters, wind rippling the hoodie; one last teal pulse sweeps through the typography and a checker-flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes, and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost-free city air, glass, coffee steam, and easy athletic street walking. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits, and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters, cup clinks, and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering composited over / matching the NYC street still energy, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

kold Coffee

14,756 görüntüleme • 1 ay önce

They didn't just drain my wallet. They erased dedication of who I've been in this space. I logged into OpenSea and MetaMask 🦊 today and everything was gone. The collections. The dedication. The communities. The Money. All of it, transferred out by someone who was never part of any of it. I never wanted to exit. I was a long term holder of projects I believed in and someone reached in and ripped that status away from me in minutes. It's not only the money. It's the Azuki Elemental that was my face here (PFP). The Beanz beside it. NORMIES , Non Playable Character , Finalbosu , fwog , The Del Mundos , The Florentines , R3ORDR , DropDedGorgez , Persona , Goblynz , ok guy , and so many more. Every one of those was a community I showed up for. Today I lost my seat in all of them at once. I had 2FA. Biometrics. I did the things you're told to do. And it still happened. That's the part that breaks me and the part that should scare all of us. The thief moved everything here: 🔴 0x7d188b4775990ed60e6393cf0903e44d212f03c1 They listed and sold some collections. Kept the grails. That wallet is sitting on my history right now. I've filed with IC3 ( Internet Crime Complain Center ) and documented everything. A few of the transactions I never made: NORMIES 0x431284f5174a8bd4f5074e91d2995f6e1e9f47926ea536281019a46e22a2fccc Azuki 0x5fb949e4bd7c080bf00e6e1547415468ae7dfdc47eb1fbe0797d73535ab0b79d and 0x2fccbc819284592e8e564eb87e10d1a4a250e31d24cc53eb23b927203cee9e1e Non Playable Character 0x42a0fe586bcff5f5e8a934c59b1c4390dfbef85af76567a93a6cc55c7758659c To the founders and communities I was part of: I didn't leave. I didn't sell. I was taken. If you see these pieces move, you know where they came from. I haven't lost faith in this space. But I won't lie .. today I feel like I'm starting from zero, without the place I'd earned. That hurts more than the number ever could. I am in tears and completely destroyed mentally. Watch your wallets. Revoke what you don't recognize. Don't assume "doing everything right" makes you safe. I thought I was.

DannFox

60,157 görüntüleme • 3 ay önce