Loading video...

Video Failed to Load

Go Home

Dreamcast voxel engine update: Worlds now save and load to disk!

36,162 views • 1 year ago •via X (Twitter)

11 Comments

Emerald Fox's profile picture
Emerald Fox1 year ago

By to disk, you mean the VMU?

A Flock of Meese's profile picture
A Flock of Meese1 year ago

The game connects to a file server on the local network.

Weappy | Purchase Hollywood Animal on Steam's profile picture
Weappy | Purchase Hollywood Animal on Steam2 years ago

Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

CorvusSG's profile picture
CorvusSG1 year ago

Looks amazing.

AntoineP's profile picture
AntoineP1 year ago

I did it in C btw using raylib

chocolatedolphin7's profile picture
chocolatedolphin71 year ago

wait what, isn't dreamcast like a very old console? pretty cool that this even runs on such hardware

Noobap's profile picture
Noobap1 year ago

I would watch a 3 hour video on how this was made

RobDEV / Proelium 🐉 🇸🇪's profile picture
RobDEV / Proelium 🐉 🇸🇪1 year ago

Awesome!

Mitch's profile picture
Mitch1 year ago

Nice work. A huge accomplishment :)

David Janice's profile picture
David Janice1 year ago

Very cool! Following your exploits for sure now. What protocol are you using to load the assets over the network?

A Flock of Meese's profile picture
A Flock of Meese1 year ago

It's running on a custom-built protocol.

Related Videos