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Dreamcast voxel engine update: Worlds now save and load to disk!
36,162 views • 1 year ago •via X (Twitter)
11 Comments

Emerald Fox1 year ago
By to disk, you mean the VMU?

A Flock of Meese1 year ago
The game connects to a file server on the local network.

Weappy | Purchase Hollywood Animal on Steam2 years ago
Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

CorvusSG1 year ago
Looks amazing.

AntoineP1 year ago
I did it in C btw using raylib

chocolatedolphin71 year ago
wait what, isn't dreamcast like a very old console? pretty cool that this even runs on such hardware

Noobap1 year ago
I would watch a 3 hour video on how this was made

RobDEV / Proelium 🐉 🇸🇪1 year ago
Awesome!

Mitch1 year ago
Nice work. A huge accomplishment :)

David Janice1 year ago
Very cool! Following your exploits for sure now. What protocol are you using to load the assets over the network?

A Flock of Meese1 year ago
It's running on a custom-built protocol.
