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Testing out the new entity system and model animations on my #Gamecube and #Dreamcast game engine. #retrocomputing #indiegamedev #gamedev

10 条评论

Lich.gr 的头像
Lich.gr1 年前

they really like to stare that one item block pig

BlueHarvey 的头像
BlueHarvey1 年前

This is going to be one of the most optimized engines. This is mindblowing!

vanjavicko20🇷🇸 的头像
vanjavicko20🇷🇸1 年前

you make minecraft looks so much more beautiful. I like the shadows really much they add a lot to the beauty. Do you have some type of checklist of what to do or do you just add stuff

A Flock of Meese 的头像
A Flock of Meese1 年前

I have an internal roadmap

shoopdahoop22 🦋 (looking for baddud13) 的头像
shoopdahoop22 🦋 (looking for baddud13)1 年前

Will the engine be available on PS2?

A Flock of Meese 的头像
A Flock of Meese1 年前

Yes

NastroStudios 的头像
NastroStudios1 年前

Wow! Are you making a Minecraft engine?

Chipboard 的头像
Chipboard1 年前

I love this so much, GameCube is what I grew up with. It's amazing how you're harnessing the hardware to such a degree.

xima 的头像
xima1 年前

Looks really awesome! :) Do you use shadow mapping for those shadows? Always wondered if you could do diagonal sun shadows with a similar technique like the flood fill skylight

Zorklis 的头像
Zorklis1 年前

if only they could jump up on the blocks and move more

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