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Dynamic Flow map from a Normal map in Eevee. No simulations. No geometry nodes. Just a shader! Real time 60fps in viewport. #blender3d #b3d #blender #blendercommunity #3dart #cgi #3dcgi #blenderEevee
154,691 views • 3 years ago •via X (Twitter)
9 Comments

SamHatesUnicorns🔶3 years ago
Just shaders ??? How ?

OfNodesAndNoodles3 years ago
Use a normal map of the ground to push around the coordinates of animated noise nodes. I'll be doing a tutorial soon.

Joe Sparks3 years ago
Can you show more about how you set this up? Very nice!

OfNodesAndNoodles3 years ago
I'll be doing a tutorial on this on my channel. For now, you can see how I do the edge ripples in my Procedural Landscape tut if you'd like.

Carson Reed3 years ago
🧐 sorcery

OfNodesAndNoodles3 years ago
🧙🏼♂️ I've found my calling!

Carlos Barreto3 years ago
It looks like it could be a great product. Real River. Great job, its lovely to watch this animation

OfNodesAndNoodles3 years ago
Thanks Carlos! It'll be included in the Rain.Water system for sure. I might even make it a standalone product as well.

Luis Francisco Olivares3 years ago
Blender porn
