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Volumetric stylised trees using raymarching, Blender 5.0, repeat node, Eevee. 40k Trees. #blender #b3d #shader #nodes #eevee
117,380 Aufrufe • vor 1 Jahr •via X (Twitter)
31 Kommentare

You should do a full tutorial on this

Thats crazy! So is this soft of a "cheap" method to render fur kinda thing as well?

I think you mean shell texturing, where objects have multiple layers with different displacement values and with different alpha values. This one is similar to how clouds are rendered in games.

Insane! How long does Eevee/Cycles take to compile a shader like that? I know Native Repeat zones made it in last second but still, wow!

As this is a dynamic loop, compilation time is very fast for Eevee. And instant for Cycles

That's incredible. Looks like an entire paradigm shift for shader nodes has opened up with this

you’re a wizard

@besinpublic

how heavy is this on the pc?

Holy f

Really cool!

That is very cool! Wondering if that could be used for clouds🤔

This technique is mainly used for clouds in videogames

Insane

Looks nice! The colors are beautiful!

Wow! Nice good job

Why use raymarching for this I'm curious. The frame drops tell me this can't be better than regular mesh rendering. I guess it's so you can have very simple meshes and define complex shapes on top of them with fragment shaders? But could you still do this with regular rendering?

Can u show some tutorials for the things you post? For example the black hole

Raymarching loves blue noise, so jitter the step offset per pixel and accumulate across frames, and your 40k tree volumes read cleaner

I'm using white noise for the jittering effect here. The slight noise you see is because I accidentally set the ray step size too high.

Fantastic work, can you share your node proccess?

Looks so fluffy 🤩

Is Blender 5.0 now capable of premium quality fast volumetric cloud rendering over the entire sky with interesting cloud forms without paying money?

great concept. I think you are a step or two away from integrating gaussian splatting into the volumetric. realistic trees with your scatter procedure would look incredible

I wish simple nature scenes like this should not have been this load of node worthy.

lorax approved

thanks for sharing! very fluid

They seem a bit furry though haha

Lorax fluff-level unlocked =)

Hi, I'm no technical artist and does not even touch geo nodes in blender. Can this be used to scatter trees,grass etc. ? This would be a game changer if we can have this performance for 100k or more grass particles.

Love the look 🤩

