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Volumetric stylised trees using raymarching, Blender 5.0, repeat node, Eevee. 40k Trees. #blender #b3d #shader #nodes #eevee

117,380 Aufrufe • vor 1 Jahr •via X (Twitter)

31 Kommentare

Profilbild von Nilpotent | Geodyssey On Steam
Nilpotent | Geodyssey On Steamvor 1 Jahr

You should do a full tutorial on this

Profilbild von Rombout versluijs
Rombout versluijsvor 1 Jahr

Thats crazy! So is this soft of a "cheap" method to render fur kinda thing as well?

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 1 Jahr

I think you mean shell texturing, where objects have multiple layers with different displacement values and with different alpha values. This one is similar to how clouds are rendered in games.

Profilbild von Krysidian
Krysidianvor 1 Jahr

Insane! How long does Eevee/Cycles take to compile a shader like that? I know Native Repeat zones made it in last second but still, wow!

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 1 Jahr

As this is a dynamic loop, compilation time is very fast for Eevee. And instant for Cycles

Profilbild von Krysidian
Krysidianvor 1 Jahr

That's incredible. Looks like an entire paradigm shift for shader nodes has opened up with this

Profilbild von Red5
Red5vor 1 Jahr

you’re a wizard

Profilbild von Zaid Al Kazemi
Zaid Al Kazemivor 1 Jahr

@besinpublic

Profilbild von Muhammed Milan
Muhammed Milanvor 1 Jahr

how heavy is this on the pc?

Profilbild von Henry Ventura
Henry Venturavor 1 Jahr

Holy f

Profilbild von Paulo Falcão
Paulo Falcãovor 1 Jahr

Really cool!

Profilbild von Antonio
Antoniovor 1 Jahr

That is very cool! Wondering if that could be used for clouds🤔

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 1 Jahr

This technique is mainly used for clouds in videogames

Profilbild von AnimeArt
AnimeArtvor 1 Jahr

Insane

Profilbild von August Renders™
August Renders™vor 1 Jahr

Looks nice! The colors are beautiful!

Profilbild von Daniel Skaale
Daniel Skaalevor 1 Jahr

Wow! Nice good job

Profilbild von Sam Francisco
Sam Franciscovor 1 Jahr

Why use raymarching for this I'm curious. The frame drops tell me this can't be better than regular mesh rendering. I guess it's so you can have very simple meshes and define complex shapes on top of them with fragment shaders? But could you still do this with regular rendering?

Profilbild von Zero Point
Zero Pointvor 1 Jahr

Can u show some tutorials for the things you post? For example the black hole

Profilbild von truth.phd
truth.phdvor 1 Jahr

Raymarching loves blue noise, so jitter the step offset per pixel and accumulate across frames, and your 40k tree volumes read cleaner

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 1 Jahr

I'm using white noise for the jittering effect here. The slight noise you see is because I accidentally set the ray step size too high.

Profilbild von Meta__Architect
Meta__Architectvor 1 Jahr

Fantastic work, can you share your node proccess?

Profilbild von TyroneCa$hMuny 💎
TyroneCa$hMuny 💎vor 1 Jahr

Looks so fluffy 🤩

Profilbild von Odes Radcliffe
Odes Radcliffevor 1 Jahr

Is Blender 5.0 now capable of premium quality fast volumetric cloud rendering over the entire sky with interesting cloud forms without paying money?

Profilbild von Neal
Nealvor 1 Jahr

great concept. I think you are a step or two away from integrating gaussian splatting into the volumetric. realistic trees with your scatter procedure would look incredible

Profilbild von Saurabh Gayali
Saurabh Gayalivor 1 Jahr

I wish simple nature scenes like this should not have been this load of node worthy.

Profilbild von irj | b3D
irj | b3Dvor 1 Jahr

lorax approved

Profilbild von andwhynut
andwhynutvor 1 Jahr

thanks for sharing! very fluid

Profilbild von Evergarden Games 🌹
Evergarden Games 🌹vor 1 Jahr

They seem a bit furry though haha

Profilbild von Imphenzia / Stefan
Imphenzia / Stefanvor 1 Jahr

Lorax fluff-level unlocked =)

Profilbild von Japhet Mark Gahob
Japhet Mark Gahobvor 1 Jahr

Hi, I'm no technical artist and does not even touch geo nodes in blender. Can this be used to scatter trees,grass etc. ? This would be a game changer if we can have this performance for 100k or more grass particles.

Profilbild von Rei
Reivor 1 Jahr

Love the look 🤩

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