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Dynamic Flow map from a Normal map in Eevee. No simulations. No geometry nodes. Just a shader! Real time 60fps in viewport. #blender3d #b3d #blender #blendercommunity #3dart #cgi #3dcgi #blenderEevee

154,691 次观看 • 3 年前 •via X (Twitter)

9 条评论

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

Just shaders ??? How ?

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Use a normal map of the ground to push around the coordinates of animated noise nodes. I'll be doing a tutorial soon.

Joe Sparks 的头像
Joe Sparks3 年前

Can you show more about how you set this up? Very nice!

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

I'll be doing a tutorial on this on my channel. For now, you can see how I do the edge ripples in my Procedural Landscape tut if you'd like.

Carson Reed 的头像
Carson Reed3 年前

🧐 sorcery

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

🧙🏼‍♂️ I've found my calling!

Carlos Barreto 的头像
Carlos Barreto3 年前

It looks like it could be a great product. Real River. Great job, its lovely to watch this animation

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Thanks Carlos! It'll be included in the Rain.Water system for sure. I might even make it a standalone product as well.

Luis Francisco Olivares 的头像
Luis Francisco Olivares3 年前

Blender porn

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