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Dynamic loot system for FLOWER
18,193 次观看 • 1 年前 •via X (Twitter)
22 条评论

nule dealing 12480214825083 damage to every enemy in this video was really funny to me like damn my bad bruh ✌️

flower hype and aura moments

the loot popup is so sauced i love it

looking real good

Don't know if you were asked this already, but what version of RPG Maker did you use to make Flower?? The visual effects are really cool but I don't know if they can be performed on the older versions, so I thought to ask...

2003 with Maniacs patch

You too can do 100k damage in a single strike with this simple trick! Be the developer

It looks so clean! Very nice work

Also alton since you reposted this i got a question relating to this new system, is Jolly Ole Luncheon gonna play on this screen or is it only gonna play for that second after the battle ends?

hmm good question i didnt think of that

probably wont play during the loot screen since that takes place in-world and itd feel a bit jarring imo

Yeah thats fair

At that point I think Jolly Ole Luncheon should just be the save reel music, since you'll barely hear it at the end of a battle now so maybe battles should just end to the area theme? Not to sound like i know what im talking about though, its your game

Huzzah, new ratman Sprite!

bruh this isn't supposed to be free. Its too high quality to be a fangame at this point

wait this is very cool!

Thank you!

It is really good, but I am not a fan of the colors on the looting screen. I think the problem is the color choice, it doesn’t really fit. Overall I am obsessed with your game I completed demo 2.0.1 twice.

Please add Pepper Steak in the game. Idc how you add it in just add it. It won't be complete without it

What does dynamic loot system mean?

Basically just a fancy term for "custom loot that isn't hardcoded". Lets me do things like letting enemies drop more than one item on death

TAGABOW

