Video yükleniyor...
Video Yüklenemedi
dynamic vision cone line of sight blocking #gamedev
44,114 görüntüleme • 1 yıl önce •via X (Twitter)
20 Yorum

god this brings back so many happy sly cooper memories seeing this style of sneaking

The whole time I wanted to see the sly pick pocket function 😂 looking great as always!

I miss games that looked like this. This is absolutely peak

i'm getting some Sly vibes here, wishlisted!

Was this inspired by what I think it’s inspired by?

Ehh, close enough. Welcome back Sly Cooper

@sodaraptor_dev *sony not making another sly cooper game* Pandan:

Reminds Slycooper

do they have a 360 smaller hearing range? if not then the sneak just seems purely out of style

They do

does the line mean anything?

Just a visual cue

Dynamic vision cones with actual LoS blocking changes stealth completely, Gnomes appreciate when AI sight works realistically

is that sweeping line their detection raycast? i've tried doing vision cones with collision shapes and a raycast to check if the player is "visible" but a sweeping raycast sounds simpler

The sweep is visual flair, the detection is a distance and angle check

ah that makes sense, thanks

I love her tail so much

zergs sounds yey

i under stand the guards looking left and right. but the turret?

I see Sly Cooper…but i dont SEE Sly Cooper
