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Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
35,328 views • 15 days ago •via X (Twitter)
38 Comments

the lighting/shadows are absolutely beautiful what kind of code are running for it?

The core is unity 2D lights and shadows in URP rendering, but then it is processed using a fake global illumination step, similar to bloom post processing but with some masks on ground.

Looks sick, reminds me of what Animal Well was doing with firecrackers

Animal Well is one of the reasons I wanted to make puzzle platformer :)

If you like what you see, you can wishlist the game here

That's one of the coolest effects I've ever seen. Well done.

that looks really nice - what engine is this built in?

Thanks! This is unity, but with modified rendering pipeline. Tons of custom things.

The air vfx got me to play the demo, but I was annoyed it doesn't add any strategy or gameplay In a game like Dustforce, wind could help sweep leaves off of surfaces Maybe invisible blocks that can only be detected with wind? Air pressure must cross the level to unlock a door?

Good point. I think we will figure something out.

This stuff is breath taking man.

Such a cool effect!

i can feel the celeste and animal well... i like it

Wooooow !! Sir, this is gorgeous effect!

Love this!

Wow this is sick! It even has the animal well smoke sim

nice detail effect

Randomly humbled @ almost midnight to learn I've come across the creator of Beatsaber. This looks awesome!! Easiest follow of my life....

marry me?

Super cool, one of best looking pixelart platformer I've seen! Btw. LD60 in 3 weeks, are you joining?

Thanks! I completely forgot about it. Maybe. I'm not sure yet. Quite a lot of work on this :)

Awesome effects.

hahaha smoke and scales from animal well indeed

looks awesome love it!

the lighting here is very pleasant

awesome concept, I love it

cool

Looks great! I don't have removable ground but I will be happy if I can get the ground fog emitters even half this good

that ambience oh my gosh 🥹

Call me

The smoke looks incredible! How did you make that?

Thanks. It’s pretty standard fluid simulation. Here is a nice video about it

Thanks for the video! Your game looks amazing btw. Great use of the effect.

Beautiful

Really nice sound design. Do you make the sounds yourself, or is there a specific pack/place you’d recommend for finding audio like this?

Good tech

that atmosphere works really well with the sound design. how is the smoke achieved?

Thanks! It’s pretty standard navier strokes fluid simulation. Here is a good video about it.
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