Video wird geladen...
Video konnte nicht geladen werden
[EDEN LABS] MeshStudio 先行公開 & WIP2 🛠️ MeshStudio:Blenderを使わずに、Unityでメッシュを直接編集。 (AutoMorpherと併用すれば、微調整までUnity内で完結!) 今回の映像では、対応するShapeKeyが存在しないために着せ替えられなかった限界を克服する方法をお見せします! MeshStudioの精巧なメッシュ編集機能とAutoMorpherの独自のモーフィング技術を組み合わせ、存在しないShapeKeyにも完璧に対応させるワークフローを実現しました。 さらに、メッシュ編集ツールの「対称編集」機能により、片側を調整するだけで反対側もリアルタイムで完璧に同期されます! 作業時間は半分に、ディテールは2倍に。 金曜日 18:00の発売をお楽しみに! MeshStudio 🔗
463,455 Aufrufe • vor 8 Monaten •via X (Twitter)
7 Kommentare

Anything but working on blender

As much this is a good concept, what about the weightpainting of the mesh? Not only that but belts, zippers and small parts often seem to be distorted

The weighting in AutoMorpher is something we are continuously working to improve. However, it has not yet reached a level we feel confident releasing publicly, so we are still exploring better approaches.

omg its coming friday!! i cant wait AAAA this such a need without blender u will be such a life saver!! can this work without booth models too? i can finally fix clipping 🥲 and no fitting clothles

As someone who hasn't been able to use blender til recently, this seems interesting. I'd consider using it solely because I still have no idea what I'm doing in blender anyways

I missed the access and really wanna use this T-T

Awesome!
