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Edge mask for EEVEE. It's more consistent in Cycles but can be useful in some cases. #b3d
18,638 görüntüleme • 2 yıl önce •via X (Twitter)
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oooo finally! edge wear mask for eevee, your material library just keeps getting better man 🤟

thank you!

What does the minimum function do here?

it's just taking the lower value on each output for every point to basically combine the 2 outputs

Very cool! Do you have a standalone version of this tool?

Wow, this is super useful! Thanks a bunch for sharing this node setup!!

I want to see if I can use it as a live visualization of a Cavity Mask similar to the invisible curve offered in the Viewport for TexturePaint. That to me is worth it to build node groups that can be even temporarily added to the node tree.

I tried replicating it but 4.2 Eevee doesn't behave the same way as this example

It does, just activate raytracing
